May 22, 2019
Adding Audio to Objects: Part 1
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(4)
May 22, 2019
Adding Audio to Objects: Part 1
Hi there! I'm Fergus. I'm originally from Ireland and via stints living and working as a trainer France, Spain, Brazil and South Africa I now find myself living and working in beautiful Canada. Professionally,  I come from over 10 years of teacher training in the English as Second Language industry where I was involved in many innovative 'ICT in classroom' projects. I also project managed curriculum development projects for deployment in a number of LMS products. Since 2016 my principal focus has been Instructional design. I transitioned to Adobe Captivate in 2018. Working as an Instructional designer has allowed me to also leverage skills with Photoshop, Indesign, Audition, Garageband, iMovie and Premiere Pro as well as live video recording, audio recording and photography. I love to collaborate and get to know people in this wonderful community! I've learned so much from new friends and colleagues I have met in the Adobe forums and I look forward to making more connections and growing together as a community. 
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In this, the first part in a 3-part series on adding audio to objects with Adobe Captivate I will take you through the steps in setting up your project. Then we will look at how to add your audio files to objects.

4 Comments
2019-05-23 07:52:32
2019-05-23 07:52:32

Have no time to watch the videos at this moment. Wondering if you talk about audio and timeline? The biggest problems with any type of audio are when pauses or pausing points occur. Have published a lot about those problems.

Object audio can be useful, but since the appearance of the Play Audio command, I tend to use the last one a lot to avoid some problems with object audio.

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Lieve Weymeis
's comment
2019-05-23 11:11:44
2019-05-23 11:11:44
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Lieve Weymeis
's comment

Hi Leive, I don’t deal with timeline audio in this video but I am actually working on a 4th video in this series on exactly that. I agree that timeline audio should not be overlooked and indeed I have started to incorporate it a lot more into my work.

Object audio does have its uses and benefits e.g. things like tabbed displays and character dialogues.

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Fergus Fadden
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2019-05-23 16:13:38
2019-05-23 16:13:38
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Fergus Fadden
's comment

You seem to misunderstand. I was not pointing to slide audio, but to the way object audio is listening to Pause and to a pausing point. That is the biggest issue for most Captivate developers. Reason why I have posted many blogs concerning the timeline, pause and pausing points.

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Lieve Weymeis
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2019-05-23 16:19:40
2019-05-23 16:19:40
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Lieve Weymeis
's comment

I don’t think I misunderstood  I thought that since you said “Wondering if you talk about audio and timeline”. But, now that you clarified, I do see more clearly what you are talking about.

I agree that understanding the relationship between these (timeline pause points, pausing actions/commands etc.) are not always entirely intuitive for new users. I read your post a little while back where you used the traffic light metaphor which I did find helpful (thanks).

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