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The Essentials of Mobile Learning

Origin Learning

We have reached a stage where mobile is no longer the future of learning. In this blog post, we will examine the importance of mobile learning in modern workplace learning, why organizations should invest in it, the growth of mobile learning apps, and the elements of an ideal mobile learning program.

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Fostering Patient-centric Gamification Solutions for the Modern Healthcare

Infopro Learning

Gamification simply means applying game-based approaches and techniques to non-gaming environments and making them more fun, interesting, engaging, and interactive. Fitbit, Apple, and Android watches are a few examples of wearable healthcare devices that effectively leverage gamification for wellness and fitness.

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Top 10 LXPs for 2019-2020

eLearning 24-7

The reason is well, a bit of odd, in that for my rankings, I post them for the upcoming year (after all the Top 50 Rankings are for 2020, and come out in January). mobile apps with on/off synch. Definitely someone to watch for 2020. . #9 For the LXPs of 2019, the post was in late 2018. . Back to debating. .

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Phasing out Flash: all your courses will be mobile ready by 2019

OpenSesame

In the early 2000s, Flash became the dominant platform for online videos, interactive sites, and games. In July 2017, Adobe announced that by the end of 2020 they’ll no longer update or distribute Flash. In addition to HTML5’s mobile and security advantages, it doesn’t require users to download and install a plugin, which Flash does.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. Mobile network (cellular) connection speeds grew 20 percent in 2014. Mobile app analytics.

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Key eLearning Trends for 2019

Origin Learning

76 billion is the projected revenue of the SaaS market by 2020. With both Google and Apple looking to build solutions that are working on creating awareness about ‘spending less time glued to the screen’, eLearning design is also quite likely to be impacted. Mobile-First Learning. Game Thinking and Visualization.

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Phasing out Flash: all your courses will be mobile ready by 2019

OpenSesame

In the early 2000s, Flash became the dominant platform for online videos, interactive sites, and games. In July 2017, Adobe announced that by the end of 2020 they’ll no longer update or distribute Flash. In addition to HTML5’s mobile and security advantages, it doesn’t require users to download and install a plugin, which Flash does.

Flash 40