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| | LEARNING WITH E'S
MARCH 6, 2011 [2020, Games] 2020 Learners
Children who are born this year will be halfway through primary school when 2020 arrives. If the last few years is anything to go on, we can expect some far reaching changes between now and 2020. While most of these 'futurologists' are playing games, if politicians wish to decide what is best for children they had better get it right. What will be their experience of education?
| | LEARNING WITH E'S
MARCH 16, 2011 [2020, Games] 2020 learning technologies
It's difficult to see much beyond the end of the year, so trying to predict what technologies we might see in schools by 2020 is like staring into a very strong spotlight. It is highly likely that more informal tools and technologies, such as handheld devices, mobile phones and games consoles will take an increasing role in formal education. We can merely speculate.
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| || | UPSIDE LEARNING BLOG
FEBRUARY 25, 2013 [2020, Games] Take A Leap Of Faith With Mobile Learning
Mobile Learning has been on the horizon for a long time but has met with scepticism and technical constraints in its early days. Now, even though bandwidths have improved and devices have become more capable, mobile learning is still struggling to take off. So what ails mobile learning? Understanding Mobile. The term ‘mobile learning’ is its own biggest enemy.
| | UPSIDE LEARNING BLOG
JANUARY 15, 2010 [2020, Games] eLearning: Interesting Weekly Finds #7
“Microsoft Research released a community game cum programming environment for the Xbox 360 called Kodu. Unlike most other video games, Kodu would let players create their own video games for the Xbox without any prior knowledge of programming. The entire Kodu program is more like a video game than a programming environment. The ElectroCity Game. Gordon.
| | UPSIDE LEARNING BLOG
MARCH 15, 2011 [2020, Games] 16 Top Learning, Technology & Media Links: Weekly Digest – 17
The Internet is going ga ga about it; the mobile lovers can’t seem to get enough of it; the Apple fanboys have already bought it; while the rest have been writing about it. Speaking of the iPad, the growth of mobile devices has led to an increase in social and informal learning. 2020 Classrooms. Will we still need classrooms by 2020? Digital Storytelling With The iPad.
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ALEARNING [2020, Games] Welcome to the Learning Decade!
| SUNDAY, JULY 24, 2011
As a result, we predict that the years leading up to 2020
will be known as ‘The Learning Decade.’. Disruptive Technology (especially social media, digital games
, and mobility
). Virtuous Circle (“Knowledge will become the new value-add, and the ultimate growth differentiator, as we approach 2020
. ). So says Sam Herring, writing for Fast Company in his article, “Moving Toward 2010: The Learning Decade (3/21/11). Bravo! I’m all for that. Better, says Herring. All because of the Great Recession. ’. What about that?!? MORE >>
BLOGGER IN MIDDLE-EARTH [2020, Games] Index Page for Blogger in Middle-earth
| THURSDAY, MAY 1, 2008
return to top Elearning Blogging, Learning and Desire to Learn Digital Games
and Learning Objectives DEANZ 2008 - Te Papa Tongarewa Elearning Achievement Through Engagement Elearning Engagement Elearning Self-assessment Learning Objects & Other Useful Outdated Things Learning Resources No Barriers to Elearning Suck It And See Take charge of your e-book learning - a metaphor The Elearning Apprentice return to top Fun and all that A Message from Middle-earth on ItCanSay And Now, For Something Completely Different. What I learnt from computer games
Where Do The Boundaries Lie? MORE >>
MARCIA CONNER [2020, Games] Data on Big Data
| WEDNESDAY, JULY 18, 2012
Web receives 217 new participants a minute. Recent estimates from the US Bureau of Labor Statistics project a 22 percent increase in demand for professionals with management analysis skills between now and 2020
. Big data: Harnessing a game
-changing asset (pdf). A Future Work Skills 2020
: Computational Thinking from Apollo Research Institute. As I wrote “ Time to Build Your Big Data Muscles ” for Fast Company, I discovered more fascinating bits of data about big data than I could include in the article. In 2012, every day 2.5 for storage. MORE >>
TONY KARRER [2020, Games] eLearning Conferences 2010
| THURSDAY, NOVEMBER 19, 2009
link] December 14-16, 2009 International Conference on Advances in Mobile
Computing and Multimedia (MoMM2009), 7 th , Kuala Lumpur, Malaysia. link] January 20-22, 2010 Mobility
, Individualisation, Socialisation, Connectivity (MISC), London, United Kingdom. link] February 10-15, 2010 Mobile
, Hybrid and On-line Learning (eL&mL 2010), 2 nd international conference, sponsored by the International Academy, Research and Industry Association (IARIA), St. link] February 19-21, 2010 ACM SIGGRAPH Interactive 3D Graphics and Games
, Washington, D.C., Louis, Missouri, USA. MORE >>
TONY KARRER DELICIOUS LINKS [2020, Games] Is Twitter Being Used As A Training Tool? | New Learning Playbook
| WEDNESDAY, DECEMBER 31, 2008
Driving this interest is the fact that Millennials, or those born after 1981, make up 22 percent of the workforce now and will grow to comprise 46 percent of the workforce by the year 2020
. In addition, those figures probably undershot the mark because they don’t measure mobile
activity, which is a large part of the Twittersphere, as can be seen in the graphic above. Home About Articles Marketplace Contact Subscribe Network Feedback From Users Of Twitter As A Training Tool » Posted by Jeanne Meister » Posted on 12.31.08 MORE >>
- [2020, Games] Top 40 eLearning Articles and 5 Hot Topics for Early March ELEARNING LEARNING POSTS | TUESDAY, MARCH 16, 2010
- [2020, Games] EY Reports – Higher Education in India VIPLAV BAXI MEANDERINGS | SUNDAY, APRIL 3, 2011
- [2020, Games] 5 Ways to Prepare & Be an E-Learning Winner RAPID ELEARNING BLOG | TUESDAY, MARCH 29, 2011
- [2020, Games] EDGE2011 New Delhi VIPLAV BAXI MEANDERINGS | FRIDAY, MARCH 18, 2011
- [2020, Games] A Decade of Always Learning OUTSTART KNOWLEDGE SOLUTIONS | WEDNESDAY, JUNE 8, 2011
- [2020, Games] e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more) MARK OEHLERT | WEDNESDAY, JUNE 11, 2008
- [2020, Games] 2008 - MMVIII eLearning Year in Review CORPORATE ELEARNING STRATEGIES AND DEVELOPMENT | MONDAY, DECEMBER 8, 2008
- [2020, Games] Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more) MARK OEHLERT | WEDNESDAY, JUNE 11, 2008
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