Kapp Notes

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Two Opposite But Important Elements of Learning

Kapp Notes

When designing a learning intervention, you need to design both high levels of activity as well as quiet times for reflection. You can not have true learning success without both of these activities within a learning design. Learning is about action, activity and engagement. Interactivity. Reflection. Peter Drucker.

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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

Trainees learned more, relative to a comparison group, when simulation games conveyed course material actively rather than passively, trainees could access the simulation game as many times as desired, and the simulation game was a supplement to other instructional methods rather than stand-alone instruction. Tennyson RD, Jorczak RL.

Analysis 263
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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

A learner needs to be engaged with the learning process through activities, decision making and responding to stimuli. Sitzmann (2011) found individuals learned more, relative to a comparison group, when simulation games actively, rather than passively, conveyed course material. Gibson, 2009). Merrill (2009.

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Gamification is about Design, Not Technology

Kapp Notes

Technology can enable, enhance and energize those activities (as well as stifle, detract and stagnate). Stories are not technology bound, feedback is not technology bound and neither is challenge, autonomy or even social interactions. So we should not think of technology as a necessary pre-requisite for gamification only an enabler.

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Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

Practice #7 – As much as possible, the cognitive activities in the game should match the cognitive activities on-the-job. Practice #9 –Make the game interactive, focus on player activities. Groups facilitate learning better than individual game play (according to several research studies). Practice #8 – Plan for replayability.

Games 263
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Playing with the Definition of “Game Thinking” for Instructional Designers

Kapp Notes

Game thinking, from an instructional game designer’s perspective, is approaching the design of a learning event from the perspective of learner actions and activities that lead to a meaningful outcome while navigating some sort of risk. The emphasis is on activity, not on content—Outcomes, not objectives.

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How is Gamification Different from a Game?

Kapp Notes

There is a defined “game-space” in which the players agree to engage in game activities. Receiving a badge is an element of a game but the badge, in this case, isn’t related to other game activities such as moving to a new level, solving a puzzle or matching two or more items. A game is a self-contained unit. o Piece is to Puzzle.