Rob Hubbard

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What is goal-based learning?

Rob Hubbard

Within each goal, you then design practice activities where learners can have a go at doing these things. For example, an activity for the ‘Be a great listener’ goal might be an active listening exercise or an exercise in removing distractions. Don’t overburden learners with un-necessary content.

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10 top tips and essential resources for newcomers to elearning

Rob Hubbard

The elearning industry is a very supportive one and you won’t be short of help. Getting an expert in to help you make key choices could be a wise move if you lack the relevant skills yourself. It’s OK to get help if you need to. Join professional associations and groups and use their networks to get advice. Be curious and open.

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Top Tips for Encouraging Users to Engage with Your Learning

Rob Hubbard

Help your learners to understand what’s in it for them. Any training that is being undertaken should be in line with company strategy anyway, but it can help raise awareness and encourage participation by piggy-backing onto something that is already high-profile within the organisation. Find yourself some advocates.

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How interactive should your elearning be?

Rob Hubbard

It’s all too easy to switch off whilst you’re supposed to be concentrating on what’s in front of you if you’re not required to be an active participant, I’m certainly guilty of popping off to make a cup of tea or feed the cat in the middle of a webinar. – will help you narrow down the best approach.

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The Advantages of Building Curiosity into Learning and 7 Ways to Do It.

Rob Hubbard

This article on lifehack.org, sums it up nicely: Curiosity makes your mind active instead of passive. The MRI scans taken during the study showed that curiosity triggered increased activity in the hippocampus – the region of the brain involved in the creation of memories and that is also related to reward and pleasure. This is why….

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Breaking Down Barriers Between Learning and Doing

Rob Hubbard

We can be coached as we undertake the task and talk to someone afterwards who can help us to reflect. Instead, we are sheep-dipped through a lot of theory, typically with no opportunity to practice and no help in implementing what we learn. Design real-world activities where they put their learning into practice.

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Stop Wasting Time: Designing Effective and Efficient Learning Systems

Rob Hubbard

Next design practice activities where people can develop the skills needed for these real world actions. Then identify the minimum knowledge they need to complete the practice activities. This allows you to filter through your source material and identify what will help people to change their behaviours and develop new skills.