Knowledge Guru

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The 12 Corporate Learning Content Areas… and Where Games Fit

Knowledge Guru

Mandatory and Compliance: This is the sort of information we need to know, or our organization needs us to know. Consider a game that puts the content in a fun setting and employs some research-based learning principles to help people memorize the information faster. Executive Development: So many things go into executive development.

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What’s the Benefit of “Fun” in Games?

Knowledge Guru

Armed with that knowledge, you can use it to inform your learning designs. Use it to inform your decisions when designing learning games or learning activities that you want to actually keep people engaged. Game Activities People Find Fun. Being active mentally stimulates us and keeps us from feeling bored or distracted.

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Dashboard Overview

Knowledge Guru

It is also a source of summary information about your game and its players. These icons let you see how many players you have, how many are active, how many have reached mastery, and the average mastery value. Post-Launch Statistics and Recent Activity Log. Let’s look at how this dashboard is organized. Menus/Navigation.

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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Retrieval Practice requires learners to recall information rather than simply re-read or re-listen to it. In fact, “the act of retrieving information from memory actually alters the retrieved memory by elaborating on the existing memory trace and/or creating additional retrieval routes. Med Educ 43: 1174–1181, 2009. [2] 00174.2012.

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Dashboard Overview

Knowledge Guru

It is also a source of summary information about your game and its players. These icons let you see how many players you have, how many are active, how many have reached mastery, and the average mastery value. Post-Launch Statistics and Recent Activity Log. Let’s look at how this dashboard is organized. Menus/Navigation.

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2016 Brandon Hall-Winning Product Launch Training Uses Knowledge Guru

Knowledge Guru

The HE 600 uses Knowledge Guru as a pre-work activity to help reinforce key product information. It was the second award win of 2016 for the VENTANA HE 600 product launch training curriculum, and the sixth win in the last two years that BLP has partnered with the Roche group to win. Learn more about the curriculum here.

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Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

Simply put, gamification is the application of game mechanics to a non-game activity. ” The purpose is to engage and motivate learners to become active participants in their own learning process. ” The purpose is to engage and motivate learners to become active participants in their own learning process.