DigitalChalk eLearning

article thumbnail

8 Surprising Gamification Statistics

DigitalChalk eLearning

In the United States alone, there are 183 million active gamers. We’re anxious to see where it will be in the future and how it plays a role in eLearning and LMS technologies. These include consumer brands like MLB, Adobe, NBC, Walgreens, Ford, Southwest, eBay, Panera, and more. Huffington Post ). Ryan Jenkins ). Talent LMS ).

article thumbnail

12 Free Microsoft Teaching Tools

DigitalChalk eLearning

They provide you with the tools, resources and activities you need to learn more about how technology plays a role in the advancement of learning in the 21st century. Encourage creative learning in your classroom by using interactive 3D technology to tell personal stories and explore places, events, and activities. Photosynth.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

3 Examples of Inspiring Gamified eLearning

DigitalChalk eLearning

Medieval Swansea is an interactive historical game that enables learners to take on the role of detective to solve a mystery. Time-based decision-making activities are used to challenge learners on how to go about resuscitating a person. Timed decision-making activities. City Witness: Medieval Swansea.

article thumbnail

Project Management Platforms eLearning Professionals Should Know About

DigitalChalk eLearning

Like with social networks, you can communicate with other users through a chat interface and look up a person’s specific role in the company. It also boasts a panel that as an activity list, giving you detailed updates on who has completed their tasks, what is being worked on, uploads, and other pertinent information.

article thumbnail

How Games Can Improve Corporate eLearning

DigitalChalk eLearning

Your training curriculum should be an important part of each employee’s role. Active learning: Employees participate in the learning process and absorb information through practice, rather than passively reading or watching demonstrations. Learning is a Game, and Gaming is Learning.

article thumbnail

Top eLearning Trends for 2016

DigitalChalk eLearning

Game-like exercises increase productivity, gets learners interested in a subject, motivates them to get new knowledge, help them remember content, and empowers them to assume an active role in the education process. 2) Personalization. In 2016, personalized learning will go to a new level.

Trends 40
article thumbnail

Best of: 100+ eLearning Tools and Resources

DigitalChalk eLearning

They provide you with the tools, resources and activities you need to learn more about how technology plays a role in the advancement of learning in the 21st century. Microsoft Partners in Learning has created an abundance of resources for professionals and educators around the world to take new approaches to teaching and learning.