8 Surprising Gamification Statistics
DigitalChalk eLearning
SEPTEMBER 18, 2014
In the United States alone, there are 183 million active gamers. We’re anxious to see where it will be in the future and how it plays a role in eLearning and LMS technologies. These include consumer brands like MLB, Adobe, NBC, Walgreens, Ford, Southwest, eBay, Panera, and more. Huffington Post ). Ryan Jenkins ). Talent LMS ).
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