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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

On Feb 15, 2010, at Mobile World Congress 2010, Adobe announced Adobe AIR for mobile devices, a consistent runtime for standalone applications which is an outcome of Adobe initiated Open-Screen project. Adobe also unveiled Flash platform 10.1 General Considerations for Mobile Learning (mLearning).

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications.

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The Open Screen Project – Will It Succeed?

Upside Learning

Adobe recently announced AIR for Mobile devices. This is an outcome of the Adobe initiated Open Screen Project , which was started a couple of years back. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles.

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Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. eLearning Mobile Learning featured'

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5 reasons to shift from Flash to HTML5 for Mobile Learning

Kitaboo

Steve Jobs, the founder of Apple, withdrew support to Flash in its iOS platforms in 2012, given the numerous malfunctions that happened due to it. In fact, in one of his articles, he said, “new open standards created in the mobile era, such as HTML5, will win on mobile devices (and on PCs too)”.

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Learning Designers have 3 Choices Regarding Mobile Learning [#mLearning]

mLearning Revolution

This report got me thinking about what this mobile future means to our Learning Industry, and I concluded that as Learning Designers, we basically have 3 choices regarding the need to mobilize learning: Do Nothing. Mobilize Learning by Optimizing it for Touch. That’s only half the battle.

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IPhone- User Interface Guidelines- Part I

Upside Learning

The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. Designing the User Interface of Your iPhone Application: Covers available components to develop IPhone application interfaces. This is the first.

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