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The ‘late adopter’ strategy

Clark Quinn

Let’s evaluate the late adopter strategy. I remember the hype over Second Life, and recognizing that the core elements were 3D and social. I’ve suggested before that you can infer the properties of new technologies, in many cases, by considering their cognitive affordances. Which was nonsensical.

Adoption 274
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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Questions about Second Life

Kapp Notes

Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. I'll answer the questions here since I think they reflect concerns that many educators have related to the social networks and Second Life. Again, I agree.

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The Average Joe imperative

E-Learning Provocateur

There once was a time when I thought Second Life was going to take over the world. I was so impressed with the technology – and amazed at its availability for free! Second Life was different. Alas, Second Life had an Achilles heel. And so Second Life sailed off the edge of the virtual world.

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Digital Adoption and its Impact in the EdTech Industry

Magic EdTech

Digital technology adoption is the process of accepting new digital technology into our personal or business lives. There are five types of technology adopters; each type says “yes” to new digital technology at a different speed. Sometimes early adopters get into trouble when they leap before they look.

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Gadgets, Games and Gizmos: More Second Life

Kapp Notes

Basically Second Life is the Matrix , as in, “Wake Up Neo, the Matrix has you.” You can learn a little more by checking out my previous entry on the subject, Get a "Second Life." Second Life is a virtual world in which people can act, react and function as if they were in the actual physical world.

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Second Life and Learning - Tony O'Driscoll

Tony Karrer

I'm sure that once you add presence-based audio (meaning you can hear people who are close to you) that WebEx style systems will begin to look more like second life so you can have easier break-out sessions. Or are they this season's over-hyped fad? In the article he VWs have too much potential for learning professionals to ignore.