Zephyr Learning

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mLearning: Smartphone statistics and the impact they have on learning

Zephyr Learning

Subject matter; Simple graphics; Easy to follow; Navigation; Interactions; Social interaction; Game mechanics; Immersive; and Clever marketing. 2) Flurry (the apps analytics firm) stated that smartphone and tablet owners spent 127 minutes a day on apps, (this statistic comes from December 2012). So, what makes a good app?