| | Apple + Flash Player + Platform |
| Page 1 of 1 | Previous | Next | ICS LEARNING GROUP SEPTEMBER 21, 2011 Adobe Flash Player 11 and AIR 3 Per the Flash Blog , the next major release of the Adobe Flash player (version 11, and AIR 3) is coming in early October. This is a significant evolution in the Flash platform - not only for the advantages it brings, but to show how Flash can stay useful and relevent in the current mobile culture. Apple has yet to allow Flash on it's 'iOS' devices and while Android-based devices do not have such a restriction, earlier versions of the players were not really optimized for mobile usage (i.e high CPU requirements). | UPSIDE LEARNING BLOG JUNE 9, 2010 Smokescreen – The Future Of Flash Player? Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad. Here is a video demonstration of a Flash ad running on an iPad using Smokescreen –. Related posts: Adobe AIR & Flash Player 10.1– | | | | | | | UPSIDE LEARNING BLOG FEBRUARY 18, 2010 Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning Adobe also unveiled Flash platform 10.1 Flash is the favorite delivery platform (development tool) for eLearning courses due to its huge install-base and ability to produce engaging content. Mobile device platforms are diversified – from screen sizes to the operating-systems driving the devices. To begin with it will be available on Android in 2010. | TONY KARRER DELICIOUS LINKS JUNE 30, 2012 Steve Would Be Proud: How Apple Won The War Against Flash Late Thursday, an extraordinary thing happened: Adobe announced in a blog post that it would not provide Flash Player support for devices running Android 4.1 , and that it would pull the plugin from the Google Play store on August 15. It’s tough to believe now, but at one point, Flash on mobile devices was actually considered a feature. TC appleThe iPad Effect. | UPSIDE LEARNING BLOG APRIL 14, 2010 Apple Vs Adobe: Impact On Mobile Learning Development The war between Adobe and Apple just got hotter. Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. The same Flash file published as SWF or AIR app would work with other mobile devices supporting Flash Player 10.1 or AIR 2.0. or AIR 2.0, | RAPID INTAKE NOVEMBER 9, 2011 Adobe Drops Flash for Mobile - What Does it Mean for mLearning and eLearning? This morning Adobe stated that it will no longer develop the Flash player for mobile devices in favor of throwing their support behind HTML5 development. This will likely be a blow to Android device manufacturers who have counted on the Flash player support as one of the main differentiations from Apple devices, but what does it mean for e-learning and m-learning developers? Because of the need for cross-platform compatibility (i.e. So this decision will only bolster HTML5 as the platform of choice for mobile learning solutions. | | | | | | | | | -
UPSIDE LEARNING BLOG | WEDNESDAY, JULY 28, 2010 Future Of Flash Is Open Source Looks like a desire to speed up their open-source development around the Flash platform. We advocate the need of openness at Adobe especially for their Flash runtimes. Adobe has some great development tools like Flash Builder, Flash CS5 which target the runtimes – Flash Player and Adobe AIR. Although Adobe has a range of open-source projects they haven’t yet fully “opened” both the Flash runtimes. And that kicked off some of open-source Flash player implementations like Lightspark and Gnash. MORE >> -
RAPID INTAKE | WEDNESDAY, FEBRUARY 9, 2011 5 Reasons Flash is NOT dying.give me a break! Sorry for shouting in the title, but I am fed up with people saying Flash is dying. Will Flash lose some market share to HTML5? Is HTML5 the best technology for cross- platform mobile development? But again, that doesn't mean the demise of Flash is anywhere near. The only reason anyone is still hollering about this is because Apple still refuses Flash on their mobile devices. Thanks to Tony Karrer's article "Mobile Learning and the Continuing Death of Flash". Don't believe all of the doomsday prophets proclaiming Flash's demise. Come on! MORE >> -
TONY KARRER | THURSDAY, MAY 6, 2010 Beginning of Long Slow Death of Flash Earlier this year I questioned why there was Still No Flash on the iPhone and iPad. It’s become quite clear that Apple (Steve Jobs) is going to block putting Flash on these platforms. As a Part-Time CTO , I am continually making choices about what platforms to use, what do we build for, how do we integrate with social networks, etc. Scribd today announced that they are going to be changing their Flash player to be based on HTML5. Kevin doesn’t say that they are moving away from Flash – rather that they will support Flash and HTML5 as output. MORE >> -
UPSIDE LEARNING BLOG | THURSDAY, JUNE 10, 2010 The Future Of E-learning Is Mobile – mLearnCon There is no doubt everyone is looking at HTML 5 to bridge the difference between devices but is yet to become a workable platform. Even as Apple and Adobe continue to fight over the ‘control’ of the web we hope the dust settles on this in the next 6-12 months. Related posts: Mobile Learning (mLearning) Applications – An Example Smokescreen – The Future Of Flash Player? I am currently traveling in the US meeting clients and prospects in various domains and of varied business sizes. Most important of them is the lack of operating system standards. See you there. MORE >> -
UPSIDE LEARNING BLOG | MONDAY, MARCH 15, 2010 The Open Screen Project – Will It Succeed? The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. Porting the same experience whether it is standalone or in-browser content, on a variety of platform remains a challenge due to fragmentation and deployment barriers. Adobe wants to latch onto the developer group that’s comfortable with Flash, yet wants their services and content to run across platforms – this by making its runtime consistent across all devices and encourage developers to design accordingly. MORE >>
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