Clive on Learning

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PC software piracy

Clive on Learning

The following brief article appeared last week in the Economist: "The share of software on personal computers that is pirated rose to 41% last year, according to a report by the Business Software Alliance, a trade group, and ICD, a market-research firm. The worst offender is Georgia, where 95% of all software is unlicensed.

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Do your learners a favour: write like a human

Clive on Learning

Words are one of our most useful tools as designers of digital content. In this article, I will argue for the latter: plain, simple English, written by friendly, considerate people who want to help people learn. We respond emotionally to the human characteristics exhibited by on-screen text and voiceover.

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Is the net generation really unique?

Clive on Learning

An interesting article in the Technology Quarterly of The Economist, The net generation, unplugged , challenges whether there really is a new generation that has been shaped by new media technologies and which therefore sees the world in a different way and acts accordingly. In other words, these desires may well be universal.

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Profile of a learning architect: Sebastian Graeb-Konneker

Clive on Learning

In his design for leadership development and technical training, Sebastian brings a wide range of non-formal and experiential approaches into the mix, including a 360 degree feedback tool and job shadowing. On-demand approaches To support on-demand learning Shell has its own wiki, with 70,000 users and more than 40,000 articles.

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Why mistakes matter

Clive on Learning

In the latest Scientific American Mind, there is an article on The Pluses of Getting It Wrong (first couple paragraphs available here ). I like to believe it doesn’t happen very often, but I do have to acknowledge it when I am. Let me start from the worst, and then qualify it all over the place ;).

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Is less more?

Clive on Learning

The Economist ran an interesting article recently on technology in the recession, called 'Less is Moore'. The trend historically has been for consumers to spend roughly the same amounts on hardware and software while achieving ever more power and functionality. The same applies to software as a service. or playing 3D games.