Knowledge Guru

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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

It includes numerous case studies and examples of games being used in the workplace today, and summarizes recent research on games for learning. Research Support Games and Gamification for Learning. The research indicates an advantage for game-based learning over traditional forms of instruction.

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Learning Research by Annie Murphy Paul: Distributed Practice, Repetition and More

Knowledge Guru

As a result, many an article has been forwarded around the company, and it’s always an interesting read. ” Most importantly for learning professionals, she has sifted through loads of research on the science of learning, synthesized it, and presented it to us in easy-to-read chunks, (usually) once a week.

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Spaced Repetition Featured in the New York Times

Knowledge Guru

You’ve seen us write articles and publish white papers on the science of remembering for well over a year now. Our research on the science of remembering (and forgetting) often comes back to the often-cited, and often misunderstood “Forgetting Curve.” ” We could not agree more.

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GBL Picks, Part 2: Curated Game Based Learning Resources

Knowledge Guru

This article highlights that games are becoming more and more popular with teachers—in fact, they’re starting to become the norm. We always love good market research. That’s what makes this particular article so important. It highlights a very important report conducted by global research company Markets and Markets.

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5 Great Serious Games and Gamification Blogs to Follow

Knowledge Guru

Despite the website’s overall focus on K-12, this blog frequently posts great content and research that applies to games in every environment, not just the classroom. All in all, this is a great resource for instructors in all environments looking for research and advice on using games for learning. Jordan Shapiro.

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When Remembering Really Matters: The Power of Serious Games for Learning (Free Webinar)

Knowledge Guru

Research has shown time and time again that remembering is hard and forgetting is easy. Sharon Boller , President and Chief Product Officer, and Steven Boller , Marketing Director, are delivering a jam-packed session through Training Magazine Network where they demonstrate research-based strategies for retention—and how they relate to games.

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GBL Picks, Part 5: Curated Game Based Learning Resources

Knowledge Guru

This is promising research for anyone on the fence about adopting their own game based learning solutions. eLearning Guild Research: Got Game? Next we’ll move on to some detailed research on games conducted by eLearning Guild. You can see for yourself just what this looks like in the article.

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