Kapp Notes

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Ideas About Games and Learner Assessment

Kapp Notes

So here are some articles and ideas about using games for assessment of the application of skills and measuring a level of learning. Here is an interesting article titled Proof of Learning: Assessment in Serious Games. This makes MCQs the obvious first choice, and often the easiest choice, for assessment in serious games.

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Games and Learner Assessment

Kapp Notes

Here is an interesting article titled Proof of Learning: Assessment in Serious Games. The article outlines some good ideas for integrating assessments into games and why simply sticking a multiple choice question into an otherwise "cool" game doesn't make it an educational game or even fun. MCQs are not always the best choice, though.

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Ideal Learning Event

Kapp Notes

The learning team at Novartis has created a series of 8-10 minute modules to provide their sales representatives with just the right knowledge at just the right time. Novartis is a healthcare firm, working in the areas of pharmaceuticals, consumer health, generics, eye-care, and animal health.

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Want to help someone learn? Have them assume a role.

Kapp Notes

Since role plays can occur in a classroom setting, e-learning modules or in a virtual 3D environment, it is important to consider advantages and disadvantages of each. One solution is to that problem is to deliver the role play in a pre-scripted, self-paced branching e-learning module. Assume a Role.

Roles 193
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Creating Learning is Not Always the Answer

Kapp Notes

There are often times when learning interventions (training classes or modules) are designed and implemented but are not really needed. An e-learning module or classroom instruction won't help this type of situation. This is why needs assessments are necessary no matter what. Why does this happen? Let's look at some things.

Create 100
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Are You Challenging Your Learners? Don’t treat them like babies.

Kapp Notes

Trainees are faced with difficult challenge as well, they must stay awake in the class as the trainer lectures or they must pass an insanely poorly designed test at the end of an elearning module. The employees attend class and then return to work with no attempt to assess performance. In fact, they are the opposite.

Learner 182
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CAC Teams: Think e-Design

Kapp Notes

SWAT U will be an e-learning portal created for the two phases of requested e-learning modules. To reinforce security awareness and the performance-based objectives introduced in the Phase One online modules, the security personnel will enter Second Life for Phase Two.

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