Kapp Notes

article thumbnail

Ideas About Games and Learner Assessment

Kapp Notes

So here are some articles and ideas about using games for assessment of the application of skills and measuring a level of learning. Here is an interesting article titled Proof of Learning: Assessment in Serious Games. This makes MCQs the obvious first choice, and often the easiest choice, for assessment in serious games.

article thumbnail

Games and Learner Assessment

Kapp Notes

Here is an interesting article titled Proof of Learning: Assessment in Serious Games. The article outlines some good ideas for integrating assessments into games and why simply sticking a multiple choice question into an otherwise "cool" game doesn't make it an educational game or even fun. MCQs are not always the best choice, though.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Ideal Learning Event

Kapp Notes

In fact one executive’s described the ideal learning event as occurring within five to ten minutes of realizing the need, customized to the situation, and providing just the right “trick” or insight needed to perform a specific task. Today employees want to find the answer and quickly move on. Learning embedded in the workflow.

article thumbnail

Using Games and Gamification for Employee Screening

Kapp Notes

One way to attract people who like to solve problems or challenges is to provide them with a difficult challenge; this is especially true in the “hacker” community. For personality/skills assessment, training, testing or screening? Also, when designing a game for assessment, correlation is not causation. Third, was motivation.

article thumbnail

Goal Orientation in Gamification

Kapp Notes

Players who favor a performance orientation are concerned with other people’s assessment of their competence. Players who have this mindset will accept errors and seek challenging tasks that provide them the opportunity to develop their competencies. There are several benefits associated with having a mastery orientation.

article thumbnail

One Prototyping Process for Creating an Instructional Game

Kapp Notes

Assessment of Learning. Learners will be assessed based on starting bid, subsequent bids and amount of time to acquire object. The completed storyboards and concept art should be shown to focus groups who can provide obtain feedback and reviews of the storyboards with comments framed by a series of questions the design team provides.

Games 138
article thumbnail

Answering Some Virtual World Questions

Kapp Notes

We can’t use paper and pencil assessment to measure virtual world outcomes, instead we must. How do you assess these new virtual models like the Quest? In terms of assessment, I think you go back to your educational objectives and think “how would I know if this objective where met? See Learning in 3D.