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The 12 Corporate Learning Content Areas… and Where Games Fit

Knowledge Guru

When it comes to game-based learning, 2014 is the year of theory moving into practice. An increasing number of organizations are planning initiatives to include games in their learning solutions. But if you’ve never designed a game before, or tried to include a game in your training, where do you begin?

Games 229
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Using Game Design To Create Accomplishment Based Learning, Julie Dirksen #astdtk13 @usablelearning

Learning Visions

I'm at the ASTD Tech Knowledge 2013 Conference in San Jose, California. There's a lot of cool stuff from game design that we can apply. We can make stuff look like games, but it doesn't have the fundamental elements that make games engaging. Raph Koster -- "in games learning is the drug" in A Theory of Fun.

Cognitive 237
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Cammy Beans Learning Visions: Another take on Cognitive Load Theory

Learning Visions

Wednesday, April 18, 2007 Another take on Cognitive Load Theory The authors of the Eide Neurolearning Blog weigh in on recent research and articles on cognitive load (including the death of Powerpoint that have been talked about here ). ASTD Keynote: “People Lie&# Richard Hilleman Electr.

Cognitive 100
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Can Learning be as alluring as Hot Cakes?

Origin Learning

Activities are as diverse as board games, to a booth where participants record themselves as they tell personal stories in response to targeted prompts. Learning experiences that are both group based and solo, vary in their level of complexity and required cognitive load. What’s most relevant to me?

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Audio in E-Learning

Kapp Notes

I recently had a discussion with Dan Bliton in his role at the Metro DC ASTD chapter about this topic, here is a small part of the interview. I highly recommend it. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. Here are some reasons why.

Audio 160
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Human Capital Analytics — Now

eLearning Brothers

To get the answers to our questions we must focus on three things: Sensors in the form of connected devices — computers, mobile devices televisions, game consoles, wearable monitors, and anything else that can connect to the internet. ASTD Magazine on xAPI. Key Considerations. Learning Solutions Magazine. Training Magazine on xAPI.

Analytics 128
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Designing Sustainable Behavior-Change with Habit Design (Michael Kim) #ASTD2014

Learning Visions

These are my live blogged notes from a concurrent session at the ASTD International Conference & Expo, this week in Washington, D.C. The science of small wins.” ~ John Wooden If you put on your socks properly, you won’t get blisters and so you won’t get pulled out of the game. Tracking time is a second cognitive process.

Behavior 175