E-Learning Provocateur

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The paradox of augmented reality

E-Learning Provocateur

Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. caught up with Scott in the harbour city and asked him the following questions… What are your favourite examples of augmented reality? (0:08). Is augmented reality worth the hype? (3:54).

When augmented reality isn’t

E-Learning Provocateur

So I was excited to stumble upon their Augmented Reality browsing of Powerhouse Museum around Sydney app for Apple and Android. love history, I love augmented reality, and I own an iPhone – so a combination of all three proved irresistible. The app barely augments reality. In short, the augmented reality component is redundant.

Educate everyone

E-Learning Provocateur

My all-time favourite example of augmented reality has been reinvented. When I first saw BMW’s augmented reality glasses on YouTube over 8 years ago, I was excited. For years afterwards, augmented reality seemed to be trapped in the mystical realm of what it “could” do in the future. It heralded a new dawn in educational technology.

My blogging year in the rear-view mirror

E-Learning Provocateur

The dark side of gamification – I’m an advocate of gamification in the workplace, but if done badly it can do more harm than good. A way with the fairies – My first dabble with augmented reality. The joy of UX – My second dabble with augmented reality. As the year draws to a close, I like to reflect on my blog posts. Where is L&D heading?

Pokémon whoa!

E-Learning Provocateur

Ingress is oft described as an augmented reality game, but I disagree. It’s an alternate reality game. It is in this light that I look on with amusement at Niantic’s latest offering: Pokémon Go. I was vaguely aware of this game since I maintain a general interest in augmented reality. When I was a teenager I was addicted to video games. The emotion is.

A way with the fairies

E-Learning Provocateur

Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad. The makers of masterpieces such as Toy Story and The Lion King evidently couldn’t engineer a dinky little augmented reality app that would work on my device of choice – or even on my device of second choice.

The dark side of gamification

E-Learning Provocateur

It’s a ridiculous question, I know, but in the short film Sight the protagonist plays an augmented reality game that awards him points for the consistency in the thickness of his slices. How well do you chop your cucumber? The scene irked me. The last thing I would want while preparing dinner is a computer judging me. It’s certainly not my idea of fun. Life is not a game.

The two types of augmented reality

E-Learning Provocateur

My favourite example of augmented reality is now a couple of years old: While it might not be as flash as the xkcd enthusiasts might demand from this emerging technology, it remains practical and – gasp! But are these two latter examples really augmented reality? Instead, they are augmenting a representation of reality. Reality is in real-time.

Where is L&D heading?

E-Learning Provocateur

By this I mean integrating the content with the environment in which the individual is situated, and I see a lot of potential in augmented reality and wearable technologies facilitating this. Last week I was invited by David Swaddle to be a panellist at the Sydney eLearning and Instructional Design meetup. The topic of the evening was Where is L&D Heading? The moot point of MOOCs.

E-Learning Provocateur: Volume 3

E-Learning Provocateur

Augmented reality. learning AR augmented reality blog blogger book corporate e-book ebook elearning flipped classrooms future informal learning Kindle m-learning Massive Open Online Courses mlearning mobile MOOCs Open Badges self publishing social intranets workplace Hooray! My E-Learning Provocateur: Volume 3 is now available. • Informal learning.

The 3 mindsets of m-learning

E-Learning Provocateur

Handheld devices combined with the Internet, geolocation, and the likes of augmented reality make the learning experience engaging, timely and real. One of my most popular posts of last year was M-Learning’s dirty little secrets. By “popular” I mean quantitatively: it attracted a relatively large number of hits and comments. felt that I had missed something.

RWD 124

E-Learning conferences in Australia in 2017

E-Learning Provocateur

International Conference on Virtual and Augmented Reality Simulations. Sydney is evidently the place to be for e-learning pro’s who are keen to develop their knowledge and skills this year. Even EduTECH, the darling of Brisbane’s educational technology scene, is travelling south for the winter. International Conference on E-Learning and Distance Learning. iDESIGNX. LearnX.

Cognitive Reality

E-Learning Provocateur

For me, 2016 has been the year in which the Virtual Reality rubber finally met the road, while Augmented Reality made a surprise splash into the mainstream via those pesky Pikachu. hope you found something useful among my musings, and I invite you to catch up on any that you may have missed… Virtual Reality and Augmented Reality. Paper cuts. Psst…!

The equation for change

E-Learning Provocateur

Technological determinism is a philosophy that has implications for e-learning professionals as we grapple with technologies such as smartphones, tablets, ebooks, gamification, QR codes, augmented reality, the cloud, telepresence, ADDIE, SAM, and of course, MOOCs. Guns don’t kill people. People do. It’s a well-worn saying that Americans in particular know only too well.

The equation for change

E-Learning Provocateur

Technological determinism is a philosophy that has implications for e-learning professionals as we grapple with technologies such as smartphones, tablets, ebooks, gamification, QR codes, augmented reality, the cloud, telepresence, ADDIE, SAM, and of course, MOOCs. Guns don’t kill people. People do. It’s a well-worn saying that Americans in particular know only too well.

E-Learning Provocateur: Volume 1

E-Learning Provocateur

augmented reality. book augmented reality blended learning cloud computing corporate social responsibility csr e-learning E-Learning Provocateur elearning employee engagement future informal learning instructional design learning styles learning theory mobile learning pedagogy religion self publishing social media virtual worlds• learning theory.

E-Learning Provocateur: Volume 1

E-Learning Provocateur

augmented reality. book augmented reality blended learning cloud computing corporate social responsibility csr e-learning E-Learning Provocateur elearning employee engagement future informal learning instructional design learning styles learning theory mobile learning pedagogy religion self publishing social media virtual worldsWell I have finally bitten the bullet and published a selection of my blog musings in paperback form. • learning theory. • pedagogy. • instructional design. • learning styles. • blended learning.

E-Learning Provocateur: Volume 2

E-Learning Provocateur

augmented reality. book AR augmented reality blog blogger blogging critical theory customer service data analysis digital influence e-learning E-Learning Provocateur ecological psychology government 2.0 Following the modest success of my first book , I decided to fulfil the promise of its subtitle and publish E-Learning Provocateur: Volume 2.

E-Learning Provocateur: Volume 2

E-Learning Provocateur

augmented reality. book AR augmented reality blog blogger blogging critical theory customer service data analysis digital influence e-learning E-Learning Provocateur ecological psychology government 2.0 Following the modest success of my first book , I decided to fulfil the promise of its subtitle and publish E-Learning Provocateur: Volume 2. The volume comprises a collation of my articles from this blog. • informal learning. • mobile learning. • microblogging. • data analysis. • digital influence. • customer service.

Eye of the tiger

E-Learning Provocateur

According to Cook-Greuter, “it refers to how we see the world through new eyes, how we change our interpretations of experience and how we transform our views of reality. Take airport security for example: consider an augmented reality app designed to train a customs officer to recognise the tell-tale signs of a passenger who is concealing drugs. The setting was real.

Aus-e-learning

E-Learning Provocateur

Augmented Reality browsing of Powerhouse Museum around Sydney. Last year, Jeff Goldman published Free US History eLearning in honour of Independence Day. thought it was such a wonderful idea, I have decided to do something similar in honour of Australia Day. • Come To Australia. It’s nice here. You’ll like it. • Where we live in Australia. Tourism.

2010: My blogging year recapped

E-Learning Provocateur

• The two types of augmented reality. As 2010 draws to a close, I thought I’d take a moment to recap my blog posts during the year. hope you take the opportunity to read any that you may have missed. Oh, and please leave a comment or two or three…! Learning theory & instructional design. • Taxonomy of Learning Theories. • Style counsel. Social media.

Aus-e-learning

E-Learning Provocateur

Augmented Reality browsing of Powerhouse Museum around Sydney. Last year, Jeff Goldman published Free US History eLearning in honour of Independence Day. thought it was such a wonderful idea, I have decided to do something similar in honour of Australia Day. hope you find the following Aussie-flavoured e-learning resources to be informative, fun and “bonza”… Facts and figures. • Come To Australia. It’s nice here. You’ll like it. • Where we live in Australia. • ABS Spotlight. • Australia, a nation transformed. Tourism.

2011: A writer’s odyssey

E-Learning Provocateur

• When augmented reality isn’t. 2011 was a big year of writing for me, with 2 self-published books and over 40 blog posts. My books are available on Amazon , and I have listed the year’s blog posts below for your convenience. Thanks for reading! Social media. • Social media extremism. • Smash your wall. • My Twitter hero. Mobile learning. Cartoons.

2011: A writer’s odyssey

E-Learning Provocateur

• When augmented reality isn’t. 2011 was a big year of writing for me, with 2 self-published books and over 40 blog posts. My books are available on Amazon , and I have listed the year’s blog posts below for your convenience. Thanks for reading! Social media. • Social media extremism. • Smash your wall. • My Twitter hero. • Who owns the photocopiers? • 20 hot resources for customer-facing social media. • LATI: A better way to measure influence on Twitter? • A circular argument. • The big myth of social networking.

The two faces of blended learning

E-Learning Provocateur

Scaffolding an augmented reality tour with a podcast. What is blended learning? Well, it depends on who you ask. For example, someone might say it’s a mix of pedagogical approaches, while someone else might say it’s a mix of theory and practice. Most of us, though, say that blended learning is a mix of modes of delivery. Two faces. The alternative face, and. 2.

20 real-world examples of Virtual Reality

E-Learning Provocateur

The inaugural Virtual Reality Working Out Loud Week launched earlier this month. It’s something I started up almost on a whim to promote real-world applications of virtual reality. The online networking festival was open to anyone working with or experimenting with virtual reality. Torbay Hospital uses virtual reality to improve doctor empathy – @MoorOfALife.

How to Use Augmented Reality for Technology Based Learning

Origin Learning

It works to make the real virtual, and uses virtual to simulate reality. That being said for the humor, let’s explore how augmented reality can be used for technology based learning, such as e-learning and m-learning. For other organizations, where virtual reality is not that big a necessity, augmented reality does the trick. Technology acts funny at times.

Augmented Reality – Making Paper Interactive

Upside Learning

One of the ways we recommend is to use elements of Augmented Reality. Over the course of the last few years, we’ve experimented quite often with augmented reality (AR) technology, either in the form of AR apps for mobile phones, or leveraging AR browsers, etc. Leverage augmented reality, there are many worthwhile applications. more about this later).

An Augmented Reality Future

Upside Learning

The use of augmented reality as an interface has mostly been gimmicky. Perhaps the only other AR based apps that have made equal sense are the augmented reality browsers. Augmented reality will eventually allow a unique way to control our increasingly digital world, how will ‘Workplace Learning’ take advantage of this?

Tools for Developing Augmented Reality Applications

Upside Learning

We have been experimenting with development of Augmented Reality [AR] applications for some time now. Marker based/Image recognition – using a camera these applications recognize a marker or an image in the real world, calculate its position & orientation to augment the reality. The AR applications can be divided into two categories –. ARToolKit. 2. SLARToolkit. 4.

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? AR Reality. Acrossair app displays all the tweets around you in 360 degrees of Augmented Reality view, with the distances and photos of the people tweeting around you. 4. You walk past the buildings, see the crowds and yawn. 

What’s the Reality of Virtual and Augmented Reality?

Litmos

Is virtual reality defined by the tech or the experience? Could reading a good story be a low tech virtual reality experience? If you have yellow sticky notes stuck all over your computer monitor, has that augmented your computing experience? Let’s take the easy way out and focus on the two most talked about tech’s in this space: virtual and augmented reality.

Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

Little did he know that we’d be reaching a point that we’re finally altering (or “augmenting”) not just the physical world around us, but reality itself. Sure, augmented reality is nothing new. What Pokemon Go achieved, though, is making augmented reality not only popular and tangible for millions of people, but also fun. Enter Pokemon Go.