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Will augmented reality revolutionize training?

Matrix

Wearable computers are the means and augmented reality is the interface between what we know to be the real world and the so called virtual world. Augmented reality (AR) although still in its infancy if we consider its spread, promises to set high standards of connectivity for the not so distant future.

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7 Key Benefits of Game-Based Education in a Digital World

Hurix Digital

The use of artificial intelligence and augmented reality simplifies the most complicated of concepts and helps students understand the dynamics much better. OurCity is a free Facebook game for learning. Through this game, students can directly support biological research by solving protein MSA problems. Game: OurCity.

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Exploring the Metaverse and Collaborative Learning: A Powerful Combination for Corporate Training

Hurix Digital

When Mark Zuckerberg announced Facebook’s transition into Meta, the term ‘Metaverse’ made headlines across the globe, sparking both excitement and anticipation for its transformative potential in shaping digital interactions. billion in 2024 before rising to $936.6 billion by 2030.

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From Classroom to Screen: How Educational Content is Transforming Learning

Kitaboo

Augmented Reality (AR) and Virtual Reality (VR) AR and VR technologies bring immersive experiences to education in the form of field trips, lab simulations, and historical reconstructions. AI-powered personalization analyzes student data, and cloud-based storage helps collaboration of documents, presentations, and other files.

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Top Learning, Technology & Media Links: Weekly Digest – 5

Upside Learning

In continuation to our weekly roundup of the best links shared on Twitter and Facebook, here is a collection of our top 15 links from the last week, each accompanied by a quick brief. Augmented Reality Marketing In 2010 And Beyond. Facebook Brings Facial Recognition To Photo Tagging. How To Revamp Your Learning Model.

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Metaverse In E-Learning

Cognigix

When Mark Zuckerberg announced Facebook’s rebranding to Meta, the term metaverse became a buzzword overnight. Neal Stephenson coined the term “metaverse” in his sci-fi novel Snow Crash, in which he imagined lifelike avatars interacting with each other in realistic 3D buildings and other virtual reality environments.

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Edutainment: Why Learning While Having Fun Works

eLearningMind

Share on facebook. On top of that, gamification teaches how to define winning strategies, solve problems, and work as a team. Stories always have a hero, a problem, obstacles, and victory—or, on rare occasions, defeat. Artwork by Kevin Bannister. Share on twitter. Share on linkedin. Share on email.