How to Use Augmented Reality for Technology Based Learning
MARCH 16, 2015
It works to make the real virtual, and uses virtual to simulate reality. That being said for the humor, let’s explore how augmented reality can be used for technology based learning, such as e-learning and m-learning. For other organizations, where virtual reality is not that big a necessity, augmented reality does the trick. Technology acts funny at times.
Augmented Reality – Making Paper Interactive
JULY 31, 2012
One of the ways we recommend is to use elements of Augmented Reality. Over the course of the last few years, we’ve experimented quite often with augmented reality (AR) technology, either in the form of AR apps for mobile phones, or leveraging AR browsers, etc. Leverage augmented reality, there are many worthwhile applications. more about this later).
An Augmented Reality Future
OCTOBER 10, 2011
The use of augmented reality as an interface has mostly been gimmicky. Perhaps the only other AR based apps that have made equal sense are the augmented reality browsers. Augmented reality will eventually allow a unique way to control our increasingly digital world, how will ‘Workplace Learning’ take advantage of this?
The paradox of augmented reality
MAY 26, 2013
Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. caught up with Scott in the harbour city and asked him the following questions… What are your favourite examples of augmented reality? (0:08). Is augmented reality worth the hype? (3:54).
Pokemon Go: Does this mean augmented reality learning is a thing?
JULY 20, 2016
Little did he know that we’d be reaching a point that we’re finally altering (or “augmenting”) not just the physical world around us, but reality itself. And that, at the forefront of this revolution, would be not some groundbreaking scientific project, but a mobile game. Sure, augmented reality is nothing new. The real world has never been enough. Sure,
Augmenting reality - technology is going invisible
Lars is Learning
NOVEMBER 22, 2010
Here's my article, just published on Trainingzone as the headline story, exploring how augmented reality and mobile technology promise to radically improve learning effectiveness. Tags: trainingzone e-learning gesture technology augmented reality kinect mobile learning performance support Would value your comments and feedback. -- The pace of technological innovation continues to surprise. This week reports suggest that, in theory at least, it will be possible to create new materials that.
The two types of augmented reality
JULY 20, 2010
My favourite example of augmented reality is now a couple of years old: While it might not be as flash as the xkcd enthusiasts might demand from this emerging technology, it remains practical and – gasp! But are these two latter examples really augmented reality? Instead, they are augmenting a representation of reality. Reality is in real-time.
Using Augmented Reality for Contextual Mobile Learning by Jason Haag
Learning Solutions Magazine
NOVEMBER 24, 2013
Augmented reality (AR) provides a view of the real world, with enhancement from computer- generated. and provides examples of how AR delivered on mobile devices is already providing support for. Blended Learning Development Strategies Emerging Topics Mobile Learning input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn.
Virtual Reality and Augmented Reality at Work
DECEMBER 15, 2016
Virtual and augmented reality is already making waves in the workplace, and by extension, in training. Virtual Reality and Augmented Reality at Work. Virtual (VR) and augmented reality (AR) are two technologies that are making waves in the workplace and are set to grow even more than mobile in just a few years. EdTech
My forecasts for 2017
OCTOBER 6, 2016
More stuff in native mobile apps. Mobile First. Mobile video increases every month. Show me the proof. A mobile first must push micro-learning and micro-video. . n. ” Uh, you may know who they are – and no offense to them, but it is a reality. When people think of VR (Virtual Reality) they often think of Oculus Rift and similar headset devices. DESTEK Vone 3D VR Virtual Reality Headset 3D VR Glasses is another one out there. And the crowds roared. And the people sang from the hilltops. They wouldn’t admit it. Bullturds.
MOOCs, open badges & the future of e-learning
DECEMBER 10, 2013
The paradox of augmented reality. blogging e-learning augmented reality backchannel blog comedy elearning face-to-face future learning m-learning mobile MOOCs Open Badges Udemy Another year of blogging draws to a close, this time dominated by the themes of MOOCs, open badges and the future of e-learning. Comments are the lifeblood of bloggers, so cheers! MOOCs.
AppFusion: Your Sixth Sense, Augmented Reality by Terrence Wing
Learning Solutions Magazine
SEPTEMBER 7, 2011
Augmented Reality (AR) digitally enhances a workplace by adding computer-generated information. Design Strategies Future Trends Immersive Learning Interface Design Mobile Learning Serious Gamesand sensory inputs, including teaching and performance support, or by combining real-world stimuli. and information with instructional content.
The joy of UX
SEPTEMBER 8, 2015
Seeing this little animation was one of those serendipitous moments, as I had that very day experienced something eerily similar. I’ve written previously about how I’ve been toying around with the augmented reality app Aurasma. understand why Aurasma links images to augmentations via specific channels. — Jonathan Shariat (@DesignUXUI) March 13, 2015.
AUGUST 8, 2016
Ingress is a mobile game developed by Niantic (an offshoot of Google). Ingress is oft described as an augmented reality game, but I disagree. It’s an alternate reality game. It is in this light that I look on with amusement at Niantic’s latest offering: Pokémon Go. I was vaguely aware of this game since I maintain a general interest in augmented reality.
eLearning Trends for 2015: Here to Stay or Go Away?
JANUARY 12, 2015
Mobile learning (mLearning) refers to content that can be accessed anywhere, on any device. Now learners want access to content on their phones, tablets, lap tops, and other mobile devices. With the potential of additional consumer mobile devices such as Google Glass, this will also create a need for augmented and blended learning experiences, engaging learners in a whole new way.
AR: Augmenting the Reality of Learning
MARCH 6, 2012
Augmented reality (AR), as defined by the infallible Wikipedia, is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It differs from virtual reality in that it modifies the real world instead of replacing it with a simulated one.
These 3 Industries are the Early Adopters of Augmented Reality
SEPTEMBER 27, 2016
If you ask most people about augmented reality, their experience is probably more along the lines of Pokemon Go than it is corporate training. But the combination of digital information and the real world isn’t just for mobile entertainment, but a real solution for learning at work. Before it’s dismissed as a development still far off the future, you should know that some industries have been all too happy to adopt augmented reality as a tool for better learning. Three specific industries are leading the charge for augmented reality as a learning tool: 1.
A way with the fairies
APRIL 20, 2015
Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad. The makers of masterpieces such as Toy Story and The Lion King evidently couldn’t engineer a dinky little augmented reality app that would work on my device of choice – or even on my device of second choice.
Mobile gives the edge
Learning with e's
FEBRUARY 12, 2013
Smart mobile phones continue to disrupt our society. For everyone of us who own them, mobile phones are changing our lives, influencing our decisions about how we interact with each other, how we access and consume information, how we work, entertain ourselves and purchase our goods. Just why is such a small object such as the smart mobile phone so disruptive? Curtis, M.
Do you see a paradigm shift in learning?
JANUARY 14, 2016
Today, it is open , mobile, and powered by technologies that focus on collective intelligence. But, fast-paced changes are happening globally, be it the explosion of information (big data world) or use of advanced technologies ( augmented reality , virtual reality ) or the expanding list of multi-purpose gadgets (Google Cardboard, Oculus). The struggle is on.
Augmented reality in e-learning – just virtual reality?
MAY 9, 2011
The manner of the defeat is not relevant to augmented reality technology in any sense, but I’d like to think that it provides anecdotal evidence that I’d been planning this blog well before this article appeared on the BBC website. I’d gone to the game with a friend from university, who happens to work for the software development company Autonomy. Augmented reality for mobile devices isn’t anything new. agree that mobile learning is really starting to gather momentum, but I think the greatest advances might not sure be on mobile devices as we know them.
Ryan Tracey – Crystal Balling with Learnnovators
JANUARY 4, 2016
One is push. L&D can push content onto the audience’s mobile devices as we do to their PCs, but I wonder about the efficiency of doing that. This is real context in real time. I’m excited by the potential of wearable technologies combined with augmented reality to make these kinds of experiences possible. 5. Learnnovators: According to you, catering to the average Joe is imperative for emerging technologies such as Tin Can API, augmented reality, responsive e-learning, etc. Augmented reality and virtual reality are good examples.
E-Learning Provocateur: Volume 3
NOVEMBER 13, 2013
As in the earlier volumes, my intent is to provoke deeper thinking across a range of e‑learning related themes in the workplace, including: • Mobile learning. • Augmented reality. Hooray! My E-Learning Provocateur: Volume 3 is now available. This volume comprises my latest collation of articles from this blog. • Informal learning. • MOOCs.
Top 18 Incredible Resources on Using QR Codes in E-Learning & M-Learning
APRIL 25, 2014
We have been doodling about leveraging the possibilities these quirky square codes offer while developing cost effective and powerful mobile performance support solutions. Today, when we are contemplating on a design for a mobile learning solution for one of our clients to help make their product unpacking and commissioning processes effortless, we set out on a journey to explore and learn more about this wonderful tool. QR Codes serve as one of the most effective and intuitive ways to input our request to our mobile devices. What is the process of creating QR Codes?
A New Take on Augmented Reality: Cydalion Navigation App Aids People with Low Vision by Pamela S. Hogle
Learning Solutions Magazine
NOVEMBER 7, 2016
Cydalion, an augmented reality app based on Tango technology, is a new form of mobile performance support for people. Emerging Topics Mobile Learning Performance Supportwith visual disabilities. The app uses tones and vibration to warn users of overhead obstacles and tripping hazards in the. environment.
Watch Out For These Trends in Mobile Learning: 2015 And Beyond
MARCH 30, 2015
Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. Mobile network (cellular) connection speeds grew 20 percent in 2014. 4G traffic will be more than half of the total mobile traffic by 2017.
Mobile learning and personal metrics
Learning with e's
OCTOBER 11, 2013
There are formal contexts for mobile learning, but it is in the leisure time/travelling/down time that mobile learning still comes to the fore. The first principle in the article above relates to access, and states: "A mobile learning environment is about access to content, peers, experts, portfolio artifacts, credible sources, and previous thinking on relevant topics.
NOVEMBER 1, 2016
Augmented Reality Gamification Mobile Learning Alternate Reality Game AR ARG Augmented Game Game Mechanics Ingress Learnnovators Pokemon Pokemon Go Reality Ryan Tracey Video GamesThe post POKÉMON WHOA! appeared first on Learnnovators.
Not Just Mobile Learning, Mobile Everything
MAY 8, 2012
When our clients consider mobile learning, we often find them stuck in trying to deliver learning (training) on mobile devices. The key to exploiting the potential of mobile learning is to think of mobile beyond their learning content delivery capability. To appreciate the true potential of mobile devices we need to consider what Tomi Ahonen has to say.
A List of Interesting Mobile Learning Links
MAY 28, 2012
Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps. While I haven’t blogged in a while, I continue trawling through my RSS feeds, seeing more and more references to mobile learning, mlearning, performance support, ‘just-in-time’ and so many other terms that make sense in that context. Mobile Learning Portal.
Designing Mobile Learning Content: Getting Started
JUNE 8, 2015
After getting enough inspiration from the current trends and stats about mobile learning , the obvious next question that must be bothering you is – where and how to start? Just like with any new project, a mobile learning implementation program needs a thorough assessment of the current training situation and the tools being used to deliver training. Image Credit – Freepik.com.
Project Glass: Learning Game-Changer Or Just Another Advertising Medium
MAY 18, 2012
Since my last blog post, AR: Augmenting the Reality of Learning , we’ve probably seen the most hyped augmented reality product in history. I’m of course talking about Project Glass , an R&D program by Google to prototype and build an augmented reality head-mounted display (or HMD). Organization – Easily set reminders for future events and obligations.
Tools For Mobile Learning Development
MARCH 21, 2010
Upside is doing a fair bit of mobile learning development and we blog about it regularly. want to share some tools which may assist you in developing mobile learning applications. Augmented Reality. Tools to develop Native applications: SDK provided for mobile device. It requires MIDP/JVM on mobile device. Tools for Augmented Reality: Layar.
Learning goes small, social, savvy
JUNE 19, 2015
SMAC – Social, Mobile, Analytics, Cloud – is in! In his May month column, Marc My Words , Marc Rosenberg ## demystifies the myths around mobile learning. Throwing light on ‘What Exactly Is Mobile Learning?’, ’, he says “Mobile learning is exciting and full of potential. Is this mobile learning? Is that mobile learning?