Trending Sources

Augmented Reality – Making Paper Interactive

Upside Learning

One of the ways we recommend is to use elements of Augmented Reality. Over the course of the last few years, we’ve experimented quite often with augmented reality (AR) technology, either in the form of AR apps for mobile phones, or leveraging AR browsers, etc. Leverage augmented reality, there are many worthwhile applications. more about this later).

How to Use Augmented Reality for Technology Based Learning

Origin Learning

It works to make the real virtual, and uses virtual to simulate reality. That being said for the humor, let’s explore how augmented reality can be used for technology based learning, such as e-learning and m-learning. For other organizations, where virtual reality is not that big a necessity, augmented reality does the trick. Technology acts funny at times.

An Augmented Reality Future

Upside Learning

The use of augmented reality as an interface has mostly been gimmicky. Perhaps the only other AR based apps that have made equal sense are the augmented reality browsers. Augmented reality will eventually allow a unique way to control our increasingly digital world, how will ‘Workplace Learning’ take advantage of this?

The paradox of augmented reality

E-Learning Provocateur

Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. caught up with Scott in the harbour city and asked him the following questions… What are your favourite examples of augmented reality? (0:08). Is augmented reality worth the hype? (3:54).

Pokemon Go: Does this mean augmented reality learning is a thing?


Little did he know that we’d be reaching a point that we’re finally altering (or “augmenting”) not just the physical world around us, but reality itself. And that, at the forefront of this revolution, would be not some groundbreaking scientific project, but a mobile game. Sure, augmented reality is nothing new. The real world has never been enough. Sure,

#mLearn12 on #augmented reality with Elizabeth Fitzgerald

Ignatia Webs

Elizabeth Fitzgerald from Open University UK gives an overview of augmented learning state of the art. or will this risk information overload => maybe we need to curate the augmented environment. Do we need a new theory of augmented place? The slideshare of her presentation can be viewed here Augmented reality and mobile learning: the state of the art from Liz FitzGerald.

Will augmented reality revolutionize training?


Wearable computers are the means and augmented reality is the interface between what we know to be the real world and the so called virtual world. Augmented reality (AR) although still in its infancy if we consider its spread, promises to set high standards of connectivity for the not so distant future. To an extent, it can be compared to the mobile phone, which was once an unrealistic dream and has now become the norm. How augmented reality affects business training. However, those few researches picture a bright future for augmented reality.

Project Glass: Augmented Reality from Google

Dont Waste Your Time

What about when I’m in those areas where mobile phone reception is poor, how are they going to get around the intermittent connection – I can see the flickering of data receive/sent/lost being really annoying when it’s constantly in your face (eye) like that. Other Project Glass stories: Google’s ‘Project Glass’ Augmented Reality Glasses Are Real And In Testing.

Augmenting reality - technology is going invisible

Lars is Learning

Here's my article, just published on Trainingzone as the headline story, exploring how augmented reality and mobile technology promise to radically improve learning effectiveness. Tags: trainingzone e-learning gesture technology augmented reality kinect mobile learning performance support Would value your comments and feedback. -- The pace of technological innovation continues to surprise. This week reports suggest that, in theory at least, it will be possible to create new materials that.

Advantages and Drawbacks of using Augmented Reality #AugmentedReality

Dont Waste Your Time

I don’t seem to be able to get away from reading posts and websites on Augmented Reality at the moment (it’s no bad thing) and this post from Frank Spillers at Demystifying Usability called What’s next in mobile user experience? Augmented Reality listed the following advantages and drawbacks; Drawbacks of Augmented Reality.

#html5 and #augmented reality combined into a great music clip by the Black Eyed Peas

Ignatia Webs

So, yes, I think html5 is quite innovative and augmented reality is as well, but. mobile augmented reality html5 eLearning iphonehere come the Black Eyed Peas with an incredible fabulous iPhone application that puts you - as a music listener - in the middle of their video-clip (great tip from Gary Woodil l, thx!). Will.I.Am from the BEPs surely knows how to take technology to the next artistic level! And I must say that this is again an illustration how art can lead the way for education. Now how cool is that! cents).

#mLearnCon: Augmented Reality is “Everywhere” Learning

Aaron Silvers

Me: As learning people, why should we care about Augmented Reality? Kris: Augmented Reality can extend the world around a user by layering digital reference information on top of the physical world. Learning Experience Design Featured Social Learning ar augmented reality baqon learning learning activity mlearncon mLearning mobility simulation

Cool Augmented Reality Apps

Learn and Lead

Came across this video blog by Matt Gonzalez in which he talks about augmented reality apps. Augment is a little harder to master but once you do, it seems quite cool. Watch the full video here: Apps Augment Augmentation Augmented technology Cool stuff Layar Mobile Mobile apps Mobile technology Technology Translation Word Lens

The two types of augmented reality

E-Learning Provocateur

My favourite example of augmented reality is now a couple of years old: While it might not be as flash as the xkcd enthusiasts might demand from this emerging technology, it remains practical and – gasp! But are these two latter examples really augmented reality? Instead, they are augmenting a representation of reality. Reality is in real-time.

Using Augmented Reality for Contextual Mobile Learning by Jason Haag

Learning Solutions Magazine

Augmented reality (AR) provides a view of the real world, with enhancement from computer- generated. and provides examples of how AR delivered on mobile devices is already providing support for. Blended Learning Development Strategies Emerging Topics Mobile Learning input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn.

#mLearn2010 Augmented Reality and Mobile Learning - some lessons learned by Gunnar Liestol

Ignatia Webs

With this augmented reality , they wanted to show the parthenon and overlay information to give a complete, comprehensive experience of the Parthenon. The mobility and the movement of the perspective also give extra value. this is augmented learning with a vengeance!). Gunnar is a curly person with glasses, who just gives an AMAZING presentation!! Just amazing!

My forecasts for 2017

eLearning 24-7

More stuff in native mobile apps.  Mobile First.  Mobile video increases every month.  Show me the proof.  A mobile first must push micro-learning and micro-video. . n.  ”  Uh, you may know who they are – and no offense to them, but it is a reality. When people think of VR (Virtual Reality) they often think of Oculus Rift and similar headset devices. DESTEK Vone 3D VR Virtual Reality Headset 3D VR Glasses is another one out there. And the crowds roared.  And the people sang from the hilltops. They wouldn’t admit it. Bullturds. 

MOOCs, open badges & the future of e-learning

E-Learning Provocateur

The paradox of augmented reality. blogging e-learning augmented reality backchannel blog comedy elearning face-to-face future learning m-learning mobile MOOCs Open Badges Udemy Another year of blogging draws to a close, this time dominated by the themes of MOOCs, open badges and the future of e-learning. Comments are the lifeblood of bloggers, so cheers! MOOCs.

Open 118

AppFusion: Your Sixth Sense, Augmented Reality by Terrence Wing

Learning Solutions Magazine

Augmented Reality (AR) digitally enhances a workplace by adding computer-generated information. Design Strategies Future Trends Immersive Learning Interface Design Mobile Learning Serious Gamesand sensory inputs, including teaching and performance support, or by combining real-world stimuli. and information with instructional content.

Pokémon whoa!

E-Learning Provocateur

Ingress is a mobile game developed by Niantic (an offshoot of Google). Ingress is oft described as an augmented reality game, but I disagree. It’s an alternate reality game. It is in this light that I look on with amusement at Niantic’s latest offering: Pokémon Go. I was vaguely aware of this game since I maintain a general interest in augmented reality.

Layar the first mobile augmented reality application

Ignatia Webs

Augmented reality is the natural next step off technological mobile applications. Augmented reality gives you just that bit more information when and where you need it. It gives the mobile user immediate feedback on what the camera of his mobile is 'looking' at. Layar builds on the Android platform. The extra information is displayed in layers.

The joy of UX

E-Learning Provocateur

Seeing this little animation was one of those serendipitous moments, as I had that very day experienced something eerily similar. I’ve written previously about how I’ve been toying around with the augmented reality app Aurasma. understand why Aurasma links images to augmentations via specific channels. — Jonathan Shariat (@DesignUXUI) March 13, 2015.

eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Mobile learning (mLearning) refers to content that can be accessed anywhere, on any device. Now learners want access to content on their phones, tablets, lap tops, and other mobile devices. With the potential of additional consumer mobile devices such as Google Glass, this will also create a need for augmented and blended learning experiences, engaging learners in a whole new way.

AR: Augmenting the Reality of Learning

Social Learning

Augmented reality (AR), as defined by the infallible Wikipedia, is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.  It differs from virtual reality in that it modifies the real world instead of replacing it with a simulated one.

#mlearn2010 Andy Goff on Augmented reality for Learning

Ignatia Webs

Engagement in learning is key, and augmented reality enhances the real world, increases QR-codes that trigger added layers of 3D 'roman centurions'., if you put it on a record player, it turns around, nice gimmick :-) SSAT website ([link] not sure of this website), look at it for the free (anatomic trigger, lung heart, blatter.). Augmented reality vs. vitual reality: which is.

A way with the fairies

E-Learning Provocateur

Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad. The makers of masterpieces such as Toy Story and The Lion King evidently couldn’t engineer a dinky little augmented reality app that would work on my device of choice – or even on my device of second choice.

Mobile gives the edge

Learning with e's

Smart mobile phones continue to disrupt our society. For everyone of us who own them, mobile phones are changing our lives, influencing our decisions about how we interact with each other, how we access and consume information, how we work, entertain ourselves and purchase our goods. Just why is such a small object such as the smart mobile phone so disruptive? Curtis, M.

Do you see a paradigm shift in learning?

Origin Learning

Today, it is open , mobile, and powered by technologies that focus on collective intelligence. But, fast-paced changes are happening globally, be it the explosion of information (big data world) or use of advanced technologies ( augmented reality , virtual reality ) or the expanding list of multi-purpose gadgets (Google Cardboard, Oculus). The struggle is on.

E-Learning Provocateur: Volume 3

E-Learning Provocateur

As in the earlier volumes, my intent is to provoke deeper thinking across a range of e‑learning related themes in the workplace, including: • Mobile learning. • Augmented reality. Hooray! My E-Learning Provocateur: Volume 3 is now available. This volume comprises my latest collation of articles from this blog. • Informal learning. • MOOCs.

Ryan Tracey – Crystal Balling with Learnnovators


One is push. L&D can push content onto the audience’s mobile devices as we do to their PCs, but I wonder about the efficiency of doing that. This is real context in real time. I’m excited by the potential of wearable technologies combined with augmented reality to make these kinds of experiences possible. 5. Learnnovators: According to you, catering to the average Joe is imperative for emerging technologies such as Tin Can API, augmented reality, responsive e-learning, etc. Augmented reality and virtual reality are good examples.

Learning Technology at the core of The Connected Age? #LTHE

Dont Waste Your Time

Learners can connect to an ever-widening circle of mentors, peers, experience, knowledge, games, simulations, collaborations tools, and augmented reality can help learners connect the dots in ways never before possible.” Enjoy this video from Educause. When education is connected it forms a pathway; formal and informal learning are no longer separated.

Augmented reality in e-learning – just virtual reality?

Spicy Learning

The manner of the defeat is not relevant to augmented reality technology in any sense, but I’d like to think that it provides anecdotal evidence that I’d been planning this blog well before this article appeared on the BBC website. I’d gone to the game with a friend from university, who happens to work for the software development company Autonomy. Augmented reality for mobile devices isn’t anything new. agree that mobile learning is really starting to gather momentum, but I think the greatest advances might not sure be on mobile devices as we know them.

A New Take on Augmented Reality: Cydalion Navigation App Aids People with Low Vision by Pamela S. Hogle

Learning Solutions Magazine

Cydalion, an augmented reality app based on Tango technology, is a new form of mobile performance support for people. Emerging Topics Mobile Learning Performance Supportwith visual disabilities. The app uses tones and vibration to warn users of overhead obstacles and tripping hazards in the. environment.



Augmented Reality Gamification Mobile Learning Alternate Reality Game AR ARG Augmented Game Game Mechanics Ingress Learnnovators Pokemon Pokemon Go Reality Ryan Tracey Video GamesThe post POKÉMON WHOA! appeared first on Learnnovators.