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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. The metaverse, or virtual reality environment, has many benefits for corporate training programs.

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Key Measures You Must Adopt for a Sustainable Training Delivery

Infopro Learning

From instructor-led training programs to eLearning sessions and virtual technologies such as augmented reality, various training delivery methods cater to tailored learning needs, job roles, and interests. So, an organization wants to become a key player in innovation. Conclusion Always understand your audience.

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What’s the Reality of Virtual and Augmented Reality?

Litmos

The tech is so varied and new that only the key tech players building these solutions know what’s going on. Let’s take the easy way out and focus on the two most talked about tech’s in this space: virtual and augmented reality. Augmented Reality in the Enterprise. Why do we concern ourselves with it?

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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

Adopting Augmented Reality (AR) and Virtual Reality (VR) technologies: AR and VR technologies can potentially revolutionize the BFSI industry. These technologies can create immersive training experiences that simulate real-world scenarios. This can help employees develop the skills they need to perform better.

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Interactive and Immersive: Gamification in our Custom eLearning Solutions

Brilliant Teams

Engagement Games are designed to capture and hold players’ attention. Virtual Reality (VR) and Augmented Reality (AR) Immersive gamification takes eLearning to the next level by leveraging technologies like VR and AR. Several psychological principles are at play when gamification is employed: 2.1

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The ARG experience

Clark Quinn

In the continuum from reality to virtual reality (VR), AV sits between augmented reality (AR) and VR. I’m suggesting that there’s a story that is the experience designed for the player. And the player is similarly sending messages as responses. The player may be choosing between competing taxis.

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Immersive Technology: What It Is and How to Use It in L&D

Maestro

Maybe you dove in headfirst right away, but if you’re like most, virtual reality seemed out of reach until recently. Now we’re at a positive inflection point where immersive learning—like virtual reality (VR) and augmented reality (AR)—is becoming a practical option. What constraints are you facing?