eFront

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Gamification and eLearning

eFront

Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. About the author. What is gamification?

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10 eLearning buzzwords you need to know!

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In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization, Blended learning, and Lifelong learning. But is eLearning on tablets really mobile learning?

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How to make Rapid eLearning work for your organization

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The general notion is that eLearning doesn’t any longer need to be a just a professionally authored solution. It’s not like there is no place for them, but in the corporate world, employee-prepared eLearning solutions are quickly taking center-stage. The question is, why would employees create rapid eLearning?

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Are Quizzes Really That Telling? – Assessing eLearning Assessments

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Multiple choice quizzes – often the norm for eLearning course assessments, right? Perhaps not in all cases, but I’m sure that most of you reading this will acknowledge that quizzes are a widely adopted strategy when it comes to eLearning course creation. So why are assessments so important in eLearning? And the drawbacks?

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5 Mistakes eLearning Developers Often Make

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Migrating from a traditional learning environment to an eLearning environment is not always smooth. Despite best intentions, several eLearning developers make these common 5 mistakes. In this article, we examine each and determine how to avoid them early in the eLearning process. Determine how the eLearning program will be used.

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Individual and Team-based Critical Thinking Skills in the eLearning Environment

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This is the one and only tell-tale sign of an eLearning course that is devoid of critical thinking exercises. Corporate learning courses are required to have such mental exercises in order to improve the value of the eLearning course. ELearning environments are notorious for having a series of information followed by a quiz.

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The future of eLearning, part 2

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In this series of posts we stroke our elaborate moustaches, straighten up our turbans, and look into our crystal balls to determine the future of eLearning in 10 years time. In this post we’ll be examining a few more eLearning trends that will play an important role, namely Instructor-Led Training (ILT) and social learning.