Association eLearning

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Why Negative Reinforcement is Actually Quite Positive!

Association eLearning

Skinner, a behavioral scientist in the 20 th century. So, if reinforcement is what you do when you want a behavior to increase and punishment is what you do when you want a behavior to decrease, where do the positive and negative parts fit in? Adding stimuli to increase a behavior. Removing stimuli to increase a behavior.

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What Can Keep And Hold A Millennial In Your Organization? Learning and Development

Association eLearning

Offer training in workplace behavior and culture – Human resources leaders have found that Millennials often require training in fundamental workplace behavior and culture. They are innately collaborative and accustomed to learning in teams and by doing.

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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

In an excerpt from Effects of Achievement Motivation on Behavior , author Rabideau explains the motives behind gamification: People’s achievement goals affect their achievement-related attitudes and behaviors. In fact, gamification taps into the learner’s basic desires for status and achievement.

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The value of Mobile phone Antivirus

Association eLearning

In the end, your choice depends upon your behaviors, the data with your device plus the level of secureness you require. Some apps may also remotely remove confidential information if your product is normally lost. Yet , these features are not expected by law. For much more [link] regarding mobile anti virus, see the reviews.

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Using Nostalgia to Market Learning

Association eLearning

Every child remembers stickers for a job well done, the charts we used to track our good behavior vs bad behavior. That sense of competition, we all had that experience as children. Use rewards based on points earned. Whether you’re 25 or 55, you respond to that, you remember the sense of accomplishment and pride.

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Interactive: What Does It Really Mean?

Association eLearning

Situation or behavior-based questions. That action can be physical or mental. Here are some examples: Branching scenarios. Project-based learning. Game-based learning ( as opposed to gamified learning ). Role-playing. Reading a case study and using it to come to conclusions. Putting an activity or pre-test before the content.

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Interactive: What Does It Really Mean?

Association eLearning

Situation or behavior-based questions. That action can be physical or mental. Here are some examples: Branching scenarios. Project-based learning. Game-based learning ( as opposed to gamified learning ). Role-playing. Reading a case study and using it to come to conclusions. Putting an activity or pre-test before the content.