Kapp Notes

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. Baughman, S.L.,

Behavior 257
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Design: Behaviorism Has It’s Place

Kapp Notes

Stephen Downes in his response to my post titled Definitions: ABCD Objectives writes It remains puzzling that so much of the instructional design community remains rooted in behaviorism - this more than 30 years after the theory was abandoned everywhere else I am not sure behaviorism has been abandoned everywhere else.

Behavior 100
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Bandura’s Social Learning Theory

Kapp Notes

Bandura’s social learning theory indicates the effectiveness of human social models in influencing another to change behaviors, beliefs or attitudes, as well as social and cognitive functioning. Bandura notes that learners may acquire internal codes of behavior that they may or not perform later based on the observation.

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When to use #Gamification

Kapp Notes

Gamification is especially effective when it is used to encourage learners to progress through content, motivate action, influence behavior and drive innovation. Influence Behavior—Game elements when properly placed into a curriculum or everyday employee activities can positively influence behavior.

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Avatars and Social Learning Theory

Kapp Notes

Social learning theory is based on the premise that observation and imitation by an individual leads to learned behavior. Research in this area indicates that, indeed, human social models can be effective in influencing another to change behaviors, beliefs or attitudes, as well as social and cognitive functioning.

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Game Element: Pattern Recognition

Kapp Notes

They can also be found in behavior, economies and historical events. In teaching history, a learner might be asked to identify the pattern of behavior of a certain country or group of countries that lead to armed conflict. Patterns can be found in concepts, ideas, and series of words, symbols, numbers, and images.

Pattern 259
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Four More Questions to Ask Before You Create a #Learning #Game

Kapp Notes

What behavior? ?What What types of behaviors or actions will illustrate that the learners have learned? Here are three more questions you need to consider. What does the learner/player need to know to achieve the outcome of the game? What are the instructional objectives of the game? What knowledge? What skills? Answer questions.

Games 185