Wonderful Brain

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CRZY APOCALYPSE — 4.1 WORKPLACE ELEMENTS TO HELP YOU SURVIVE.

Wonderful Brain

Most importantly – and we’ll tackle this later—it’s imperative for individuals and organizations to deal with CRZY-MKRs in a decisive way before they habituate behaviors that chip away at employees emotional security. CMI: We need keen observation and vigilance to uncover this behavior. They’ll make sure management knows.

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RETHINKING THE RAZOR “ILT HAS THE SHELF LIFE OF MILK” or an INTRODUCTION TO Instructor Led Interactive Learning (ILIL or Live Action Learning)

Wonderful Brain

Put aside the use of religion as a foundation in the video, the point is the only way information becomes useful and or conducive to action (add to that skills and behaviors and we have the troika of what any course or instructor needs to impart) is to repeat the elements until they become internalized and habituated.

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SCENARIOS ARE MINI DRAMAS…NOT A GLORIFIED Q & A.

Wonderful Brain

Too often, I visit learning that is frankly weak even if it has all the requisite objectives, structure, and guiding scaffold, e.g. ADDIE by example. In many examples of courseware, scenarios are one component of a learning experience. By example, we might start like this: Establishing a locale, setting or space.

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5.1 Reasons How and Why to Build Learning with Social Media

Wonderful Brain

Therefore: Encourage saving and sharing discoveries, research and learning elements via Facebook by example, and tweet to instigate more ideas, even from outside the workgroup. The nature of this media also permits first person interview, audio, and video together with images that are as emotionally rich as cognitively necessary.

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WHEN YOUR LEARNERS ARE ENGINEERS… BETTER KNOW YOUR AUDIENCE

Wonderful Brain

If we’re going to create quality knowledge transfer, skills building and behavioral changes in our engineer audience then it pays to peel back their character traits that research and experience seem to bear out: Engineers are: problem solvers. Screens with material presented in logical order, point by point—like bullets for example.

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Its parallel in the public school universe is extrinsic reward schemes granted to students for showing up for class on time, good behavior and completing homework. Simulations: For example: Decision Making > On point, real time type action –oriented Sims with feedback loops for self-correction. I know this is contentious).

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Your Inner Critic – Cueing up What You Know

Wonderful Brain

If you regard making learning ‘products’ that deliver knowledge, skills or behaviors that infuse performance change in others you had better question every decision. What about strategy for example, a much larger decision that will shape the entire project. And the critic sets standards. Building Learning is a Creative Act.

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