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ASTD TechKnowledge Happenings

The Learning Circuits

If you are going to TechKnowledge 2012 , stop by and say hello, I will be doing a number of different events and I love meeting new people as well as past, present, or future students. My TechKnowledge 2012 Presentation Here is a description of my session. TechKnowledge 2012 Chats I am participation two TK Chats.

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5 Reasons to Get Started Using Scenario-Based E-Learning

ATD Learning Technologies

” Tara knows that much of this issue is driven by the organization’s culture and the type of behavior that is rewarded—something that training cannot fix. E-learning provides the opportunity to borrow from other visual storytelling fields like video games and film to create immersive worlds for learners.

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Year End Musings, Reflections, Predictions and Thoughts: Part Three

Kapp Notes

Just around the corner is TechKnowledge 2012 is Las Vegas on January 25-27th. What Research Tells Us About 3D Avatars, Storytelling and Serious Games for Learning and Behavior Change. We’ll answer questions like: Are two avatars better in an e-learning module than one? Do series games have to be entertaining to be educational?

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5 Reasons to Get Started Using Scenario-Based E-Learning

ATD Learning Technologies

” Tara knows that much of this issue is driven by the organization’s culture and the type of behavior that is rewarded—something that training cannot fix. E-learning provides the opportunity to borrow from other visual storytelling fields like video games and film to create immersive worlds for learners.

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Karl Kapp "The Case of the Disengaged Learner" #ATDTK

Learning Visions

These are my liveblogged notes from Karl Kapp''s session at ATD TechKnowledge, happening this week in Las Vegas. Al Switzer: " a study of 2300 said only 6% of organizations are actually changing employee behavior." In ID we create a closed loop: "by the end of this module, you will learn." Find out in this module."

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Angry Plants vs. Zombies: 4 Things a Game Engine Can Do For You

ATD Learning Technologies

While an e-learning authoring tool produces an online module, a game engine’s ultimate output is a game (mostly HTML5 or mobile app). Game mechanics are the building blocks of a game—a collection of rules and behaviors. Each has a purpose and associated behavior. It’s the combination of mechanics and physics.

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Are You Asking These Questions to Build Effective E-Learning?

Rapid eLearning

So we added a few modules that taught them more about the overall production process and how they supported the organization. There were no performance goals in these modules other than to share additional information. Provide fresh perspective. Ultimately elearning courses exist to change understanding that impacts behavior.