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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Twitter, Yammer), wikis, blogs, discussion groups, etc. In the Business of Learning , publishers clearly needed to think about how they might go after specialized tools and content that meet particular industry or audience needs games and simulations web 2.0 Badgeville allows you to add a social game layer onto your content.

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e-Clippings (Learning As Art): "Using Open Source Social Software as Digital Library Interface" (D-Lib Magazine)

Mark Oehlert

and check this one as well e-Places to visit copyright game studies anthropology mobile learning e-learning things you should read stat counter View My Stats kaboodle Oehlerts Book. The articleconcludes with a review of positive and negative outcomes from thisapproach and makes recommendations for further research. books futures Web 2.0