Top 10 eLearning Predictions 2011 #LCBQ
Tony Karrer
FEBRUARY 22, 2011
Twitter, Yammer), wikis, blogs, discussion groups, etc. In the Business of Learning , publishers clearly needed to think about how they might go after specialized tools and content that meet particular industry or audience needs games and simulations web 2.0 Badgeville allows you to add a social game layer onto your content.
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