Axonify

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Curated Insights: How will Pokemon GO influence workplace learning?

Axonify

With more than 15 million active users who play for 34 minutes per day on average , Pokemon GO has a more engaged user base than Snapchat or Facebook. In this blog post, Donald outlines a variety of potential conceptual applications for AR in support of learning – both workplace and academic. in daily revenue.

article thumbnail

Curated Insights: How will Pokemon GO influence workplace learning?

Axonify

With more than 15 million active users who play for 34 minutes per day on average , Pokemon GO has a more engaged user base than Snapchat or Facebook. In this blog post, Donald outlines a variety of potential conceptual applications for AR in support of learning – both workplace and academic. in daily revenue.