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Why is the ADDIE model important, and why instructional designers follow it?

Clarity Consultants

The ADDIE model is a popular framework developed by Florida State University for the US Military to guide the development of effective and efficient learning experiences. ADDIE is short for Analysis, Design, Development, Implementation, and Evaluation.

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From Analysis to Evaluation: Leveraging AI in the ADDIE Approach

Infopro Learning

The ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model, a framework for creating effective learning programs, has been a staple of instructional design for nearly five decades. By getting a good grasp of these things, instructional designers can create materials that hit the mark.

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Iterative Design Models: ADDIE vs SAM

eLearningMind

Creating engaging eLearning experiences has obvious benefits for your learners: adding dazzle requires time and attention to design. . While there are many paths to perfect instructional design, iterative design models can help you get organized before testing and executing your plan. The ADDIE Model.

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Instructional Design Careers and Trends Webinar

Experiencing eLearning

I recently had the pleasure of speaking in a webinar on instructional design careers and trends. On the panel with me was Val Quezada , ISD at Takeda Los Angeles. We answered questions about both instructional design career pathways and where instructional design may be heading in the future.

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How to Create Engaging eLearning Through Visual Design

Speaker: Tim Slade, Speaker, Author, Award-Winning Freelance eLearning Designer

The effectiveness of any eLearning course is only as good as its instructional design. But can instructional design alone make an eLearning course engaging and effective? The truth is, good eLearning design is more than just instructional design.

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Professional Organizations for Instructional Designers

Experiencing eLearning

What professional organizations are useful for instructional designers? This post is part of a series about instructional design careers. The Learning Guild, ATD, TLDC, Training Magazine Network, and LDA all provide both free and paid resources for instructional designers and other learning and development professionals.

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Instructional Design Careers and Freelancing Presentations

Experiencing eLearning

While most of the the presentations, webinars, and podcast interviews that I do relate to scenario-based learning , I have also spoken with multiple groups about instructional design careers and freelancing. This post is a collection of all of my presentations and podcasts about instructional design careers and freelancing.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course?

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View from the Learner's Perspective: ROI and the Triple Bottom Line of Learning

Speaker: Lonna Jobson, Instructional Design Team Lead, Inno-Versity, and Miriam Taylor, Chief Learning Strategist, Inno-Versity

Join Miriam Taylor, Chief Learning Strategist at Inno-Versity, and Lonna Jobson, Instructional Design Team Lead of Inno-Versity, as they continue in this series by addressing the third tier of the Triple Bottom Line of eLearning – the learners!

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View from the Learning Team: ROI and the Triple Bottom Line of Learning

Speaker: Andrea Mikulenas, Instructional Design Team Lead, Inno-Versity, and Miriam Taylor, Chief Learning Strategist, Inno-Versity

Join Miriam Taylor, Chief Learning Strategist at Inno-Versity, and Andrea Mikulenas, Instructional Design Team Lead of Inno-Versity, as they assess a return on learning by looking at the unique returns and investments involved in the second layer of the Triple Bottom Line of eLearning – the Learning Leaders!

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Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Designer

Speaker: Karl Kapp, Professor of Instructional Technology, Bloomsburg University

Instructional designers tend to think content first and action second. Game designers tend to think action first. As a result, most games are engaging, intriguing, and immersive, while instructional content tends to be boring and perfunctory.

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Authentic eLearning Localization: Challenges and Best Practices

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward (and sometimes disastrous) learning content, instructional designers must use authentic translation in the right context to ensure optimal results. The common challenges instructional designers and other learning professionals come across when implementing localization. translates to “are you lactating?”

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Can Brain Science Actually Help Make Your Training & Teaching Stick?

Speaker: Andrew Cohen, Founder & CEO of Brainscape

This session, featuring industry visionary Andrew Cohen, Founder & CEO of Brainscape, explores practical ways for educators and instructional designers to impart these essential tactics onto students and trainees through manageable tweaks to curriculum, assessment, and technology.

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How to Fix the 10 Biggest Mistakes in Gamification

Speaker: Stephen Baer - Chief Creative Officer, The Game Agency (a division of ELB Learning)

According to instructional designers interviewed by The Game Agency, some errors are very common when implementing gamified learning. According to multiple studies, gamification strategies have been proven to increase engagement, improve knowledge retention, and get stellar results, but what if your results just don’t hit the mark?

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience. Nearly 70% of American adults play video games. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer.