TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life
Experiencing eLearning
APRIL 14, 2009
Start with camera and movement controls. Rez a sphere, set it to physical, pass a ball. In case study or story, assign roles & identities. How do you get people through the learning curve? In every course, 30 mins on course content, 20 mins SL skills, 10 mins project. Start building objects by the second session.
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