Knowledge Guru

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What Learners Want: Anytime, Anywhere, 5 Minutes or Less (Webinar)

Knowledge Guru

Captivate Learners with Convenience and Clean Design. Examples from three mobile training apps we have created for clients. When it comes to training, are you giving learners what they want? And if you aren’t, is the performance of your employees getting your organization the results it needs?

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ASTD ICE learning game design workshop resources

Knowledge Guru

They are super-simple but captivating. This game offers a great example of this. Rise of the Blobs – this is an example of what NOT to do with rewards and achievements. Play this game for an example of what not to do when designing a learning game. The aesthetic s. The scoring mechanism. Simplicity.

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