Origin Learning

article thumbnail

5 Reasons to Use Gamification in E-Learning

Origin Learning

The sense of ‘achievement’ is what makes a game so captivating. For example, a simulated game that has engineer trainees repairing different machineries that get more complex as they complete each level, will ultimately develop their cognitive ability in that area. Digital games positively influence learning achievement.

article thumbnail

Things to Remember When Designing Courses for iPads

Origin Learning

For example, because of its high resolution screen, an iPad is excellent for rendering high definition videos. Flash, Articulate or Captivate courses as well as native apps can be easily converted. What is it in the iPad screen that makes it much better than others? Embed interactivity.

iPad 100
article thumbnail

Quick User Guide to Creating Engaging eLearning with Adobe Spark

Origin Learning

With the increasing use of tools like Storyline and Captivate, for an ID to stay relevant in today’s competitive job-market, the ID should be able to use any one of these tools to create eLearning courseware. Here I have chosen a sample template available in Spark.

Adobe 30