Trending Sources

5 Tools to Help You “Gamify” Your eLearning Content

DigitalChalk eLearning

Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. Raptivity. Raptivity is a great tool to help you build rapid interactivity for effective learning. All the Raptivity templates are fully customizable including the colors, backgrounds, fonts, and layouts. Learn how to create an interactive presentation with Raptivity here. 2. Adobe Captivate. Adobe Captivate reimagines the way interactive eLearning is created for a multi-device world. Articulate. iSpring. Elucidat.

Can compliance training actually be fun?

Raptivity

On their part, instructional designers too tend to invest relatively minimal efforts to design compliance training courses because they are mandatory trainings delivered to a captive audience. Instead, it would help to change the perspective and view compliance trainings as a great opportunity to positively influence a captive audience. Raptivity by Harbinger is one such tool that is widely recognized for its variety of templates that could help increase the fun quotient of your compliance training modules; and eLearning modules in general. Let’s face it.

shifting to adobe eLearning suite - bring existing content to captivate

Adobe Captivate

adobe captivate 4 , raptivity , reuse existing content. In this post we will see how you can reuse your old Raptivity files inside Adobe Captivate 4 which is a part of Adobe eLearning suite. Raptivity is a tool which gives flash output files. Inside Raptivity to publish –. You will get a swf file let us say “monalisa.swf” And below are the steps you can follow to insert it inside Adobe Captivate 4 project –. Select the “monalisa.swf” you got from Raptivity. Select File -> Publish. Select Insert -> Animation.

E-Learning Trends and Challenges in Malaysian Higher Education Institutions

ZaidLearn

Chapter 6: e-Content Development e-content development View more presentations from Mohamed Amin Embi The main applications used for e-Content development are Flash (92.3%) , followed by Articulate (46.3%), Adobe Captivate (38.3%), Camtasia Studio (30.8%), Lecture Maker (15.42%), and Interactive Raptivity Builder ( 15.4%). It will be interesting to see how this project unfolds. and x.0)

E-Learning Trends and Challenges in Malaysian Higher Education Institutions

ZaidLearn

Chapter 6: e-Content Development e-content development View more presentations from Mohamed Amin Embi The main applications used for e-Content development are Flash (92.3%) , followed by Articulate (46.3%), Adobe Captivate (38.3%), Camtasia Studio (30.8%), Lecture Maker (15.42%), and Interactive Raptivity Builder ( 15.4%). It will be interesting to see how this project unfolds. and x.0)

Top 68 eLearning Posts from April - Hot Topics iPad Google Buzz

eLearning Learning Posts

Using Raptivity Presenter accordion interactivity, it took about fifteen minutes to build this interactivity and to insert it in this blo. Designing for an uncertain world - Learnlets , April 17, 2010 My problem with the formal models of instructional design (e.g. The reason I will use the program is its ability to load courses for review that have been developed with different types of e-Learning programs such as Articulate Presenter, Captivate and other Flash-based training. Best of eLearning Learning. April 2010. Another great month!  Can You Learn from a Recording?