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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

Recently, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning. It includes numerous case studies and examples of games being used in the workplace today, and summarizes recent research on games for learning. Research Support Games and Gamification for Learning.

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Cammy Beans Learning Visions: Kineo Webinar: Compliance Training Case Study

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Sunday, August 23, 2009 Kineo Webinar: Compliance Training Case Study Kineo will be holding a free webinar on developing cost-effective compliance training on Thursday, August 27, 2009. The eLearning Salary Gender Gap Phew!

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eLearning Guild Research: Got Game? by Patti Shank

LearningGuild

To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification.

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Cammy Beans Learning Visions: eLearning Guild 2009 Salary Report

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Wednesday, January 07, 2009 eLearning Guild 2009 Salary Report Check out the 2009 salary report from the eLearning Guild. Brent Schlenker asks, " Are you making over $78k as an elearning professional?"

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Building a Learning and Performance Support Ecosystem (Steve Foreman) #elguild

Learning Visions

eLearning Guild online webinar with Steve Foreman (InfoMedia Designs). Guild research: We continue to see a trend to replace more scheduled training (classroom, webinars, etc.) Portal Search Engine knowledge base, communities, courses xAPI Learning Record Store Analytics/reports Newsfeeds How do we create ecosystem solutions?

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The Evolving Face of Embedded Performance Support

Learnnovators

Success Stories/Case Studies. “I’m The Impact of Wearable Technology on Performance Support : In this eLearning Guild presentation, David Kelly shares some interesting insights on how wearable technologies will impact performance support of the future. What are some of the useful resources available on this subject?

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How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

For some, the challenge is one of engagement; learners are tired of traditional eLearning and programs are seeing diminishing returns. Large enterprises need to… …fight learner fatigue from existing eLearning programs. Learnovate Centre: (Research Report) The Use of Serious Games in the Corporate Sector.