Kapp Notes

article thumbnail

AAF-Greater Lehigh Valley Gamification Presentation Resources

Kapp Notes

Here are some of the articles referenced: Case study on success of Sebring Semantics. Best practices and examples for successful gamification. Cost information: Remember it depends on a lot of variables. Some costs of games. How Real Businesses Are Using Gamification to Spice Up Their Marketing.

article thumbnail

Design Instruction Like a Game Developer

Kapp Notes

For example, we traditionally teach problem-solving, leadership, decision making and other critical higher order thinking skills by providing learners a list all the elements that need to be learned. A trainer careful explains each item and what it means and then the learners are given a case study or role-play.

Games 175
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

Program managers and procurement personnel should insist that game developers clearly demonstrate how the design of a game will provide interactive experiences that support properly designed instructional objectives (see for example, Gagn6 & Briggs, 1979; Merrill, 1983; 1997 for guidance on the proper design of instructional objectives).

Summary 278
article thumbnail

Turning an Exam into a “Game”

Kapp Notes

Here is an interesting example of using an immersive 3D learning environment to provide a realistic training experience and an unusual examination process. Below are some highlights from a case study sent to me by Caspian Learning, the makers of the 3D simulation software, Thinking Worlds.

article thumbnail

Tentative 3D Book Outline--Based on Your Input

Kapp Notes

In Chapters Six through Ten , case studies are provided. These case studies each outline how a virtual world implementation has impacted learning within an organization. Additionally, sample lesson plans for virtual world learning will be included.

article thumbnail

Gamification Sounds Like What Instructional Designers Have Done for Years

Kapp Notes

Sounds like some of the things instructional designers do, we use case studies and examples to wrap experiences, we add rules and we create challenges to engage the learning. 2) Setting goals and having feedback. 3) Having a free, safe play space and shared toy objects that can be engaged within the environment.

article thumbnail

What Instructional Designers can learn from IBM’s Watson

Kapp Notes

A good example is “i&# before “e&# except after “c&#. For example the word “neighbor&# or the word “deity&# break the “i before e rule. For example, take the letter A. The examples are what gives Watson the ability to recognize an A. The learner is given an example.