Kapp Notes

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AAF-Greater Lehigh Valley Gamification Presentation Resources

Kapp Notes

Cost information: Remember it depends on a lot of variables. Here are some of the articles referenced: Case study on success of Sebring Semantics. Best practices and examples for successful gamification. ” If you are interested in an expanded version of the information from above, see the book below.

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Design Instruction Like a Game Developer

Kapp Notes

For example, we traditionally teach problem-solving, leadership, decision making and other critical higher order thinking skills by providing learners a list all the elements that need to be learned. A trainer careful explains each item and what it means and then the learners are given a case study or role-play.

Games 175
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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

instructional information rather than the requirements of the game. Squire (2005) conducted case studies of three companies that develop game-based learning products. Instructional support to help learners understand how to use the game increases the. objectives.

Summary 278
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Tentative 3D Book Outline--Based on Your Input

Kapp Notes

The remainder of the book builds upon this framework demonstrating how learning professionals can utilize the lessons learned from virtual world pioneers to inform their own design, development and delivery of education in 3D. It also features information on overcoming typical objections to virtual learning worlds.

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Selling Social Media for Learning: ASTD Big Question

Kapp Notes

Address the need to share knowledge over distances or the value of timely information to sales tactics, don't focus on the technology. Consider the Organizational Culture Cultural influences in terms of sharing information openly is more important than the technology. An atmosphere of sharing is required for Social Media to be adopted.

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Learning in 3D--A Little About the Upcoming Book

Kapp Notes

Some more information about Learning in 3D --The Book written with my friend Tony O'Driscoll. Final Book Cover Immersive learning environments are gaining more and more attention but there are few guidelines to inform the development and encouragement of productive learning (formal or informal) within these environments.

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Mobile Learning: Book Review

Kapp Notes

Here is a short review: Gary Woodill, describes how mobile devices can provide effective learning in a variety of formats including location-based information, just-in-time training and the ability to provide on-demand documentation such as standard operating procedures (SOPs) when and where the employee needs the information.