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Games, Gamification in a Virtual Classroom Environment

Kapp Notes

Gamification in the virtual classroom is still in its infancy. Currently, virtual classroom instructors often use workarounds to apply gamification techniques since many virtual classroom software packages don’t have game or gamification elements. Here are some examples of doing gamification within a virtual classroom. Check it out at EduGame Cloud.

Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Embed the instructional game into the curriculum. The teacher should tell the students what they will be learning by playing the game. 2005).

What’s Trending in Classroom Games?


Numerous experiments have revealed a common fact that games hugely increase student engagement and motivation in the classroom. Games are being used to teach all kinds subjects and age groups. Recently, conducted research on ‘Gaming in the Classroom’ and they have [.]. Education Software eLearning tools Gaming Infographic rapid learning Bristol University digital technologies experiential learning Gaming in the Classroom infographic K-12 kids Mobile Edu-Apps online schools research findings

Virtually There: Gamifying Your Virtual Classroom

InSync Training

All of your game's prompts or "missions" should be identical to real-world skills/learning objectives. As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs. Virtual Classroom - Instructional Design Virtual Classroom Facilitation Engagement Virtually There Gamification

History of Classroom Technology [INFOGRAPHIC]


It seems that with each passing year, the traditional K-12 classroom is in the process of implementing a new form of technology – it has really never been a more exciting time to be a young student! We are now seeing more and more flipped classrooms , blended learning approaches, and creative lesson plans. Things were a bit different when I was in grade school.

Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” The article kicked off a firestorm of debate, demands for proof and even name calling. Also, please know that I respect the work of Dr. Ruth Clark and actually think that aside from the title most of the article is on target, we don’t have a universal definition of “game”, research is sort of fragmented and a paper prototyping is always the way to go. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Gamestransfer.

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Interactivity and the Flipped Classroom


Flipped Classroom, as defined by Wikipedia , is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. It moves activities, including those that may have traditionally been considered homework, into the classroom. In a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home and engage in concepts in the classroom with the guidance of a mentor. Share below!

Help Bring Innovation to the Classroom

Kapp Notes

Recently, I’ve undertaken a venture to help bring educational innovation to the classroom. The modest goal of the start up is to bring the maker movement into the classroom, expand learning in middle school beyond the four walls of the classroom and to make STEM engaging, fun and exciting for girls and boys to encourage careers in the technical fields. our primary focus).

Video games as Good Teachers

Kapp Notes

It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Games are filled with goals. Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Gaming puts the player in control, gives clear, immediate feedback on progress, and offers progressively more challenging levels of achievement that a player reaches at his or her own pace. There is no contest, gaming wins.

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Interview With Karl Kapp on Games and Learning

Bottom-Line Performance

After a sold-out pre-conference workshop at ASTD ICE in Dallas, Karl Kapp and Sharon Boller have decided to host their learning game design workshop again. Attendees will have the opportunity to design their own learning game at the workshop with the assistance of Kapp and Boller… two of the leaders in the learning game space. Karl: I have been playing games all my life.

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Webinar on Applications for Raptivity in University Classroom


This session also sheds lig ht on how Dr. Abbott incorporated Raptivity quizzes and games for graduate-level disorders course which is being educated at the University of Pittsburgh. Join us for an insightful webinar – ‘ Applications for Raptivity in the University Classroom ’ to learn how gamification and simulation applications work wonders for classroom training in Universities.

Barnes & Noble Presentation Resources: Learning Games

Kapp Notes

Tonight I am speaking at a Barnes and Noble in New Brunswick, NJ. I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. As part of that process, here are some links to educational games. Game to Teach STEM. CHECK OUT THE GAME HERE. The game is like the TV show survivor.

Making Learning Games Effective: 5 ways of ensuring that players LEARN


With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well. game is often described as having one or all of the following attributes.

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How important is engagement of students in classrooms?


Community interactive learning PowerPoint Active classrooms conventional methods of teaching discussions and activities learning environments learning with games school experience understanding and retention of the concepts using interactive contentIt is often said that education is the shortest route to success for any country as it helps overcome many evils. Educating the masses is a herculean task but again there is no magic trick to education. Think about your [.].

Lectora Games with Class

eLearning Brothers

Ever since eLearning found its way into classrooms and training sessions around the world, eLearning templates have helped to facilitate these group activities, turning even the lowest budget class into a something that rivals a network game show! Today, we wanted to give a little taste of some of our best Lectora game templates that are fun for the whole class. Gameshow.

Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008.

10 eLearning Game Ideas for Instructional Designers

eLearning Brothers

Instructional Designers have the ability to make awesome eLearning games, they just don’t know it yet. Then, display that locked-in guess using variables as they complete your game or activity. Give and Take: Just like in a video game, let the learner see progress for something they do well and let them take a hit for something they miss. Simulate this instructionally.

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Learning Games Should Be Part of a Learning Strategy

Kapp Notes

Include learning games as part of a larger learning strategy for the organization, not as simply a “bolt-on” to existing learning or as something “extra.” ” Games are one piece of the learning puzzle. ” The game is then played. Games should not be an after thought when designing and instructional strategy. Games

Moving Games Forward

Kapp Notes

Here is an interesting whitepaper called Moving Learning Games Forward: Obstacles, Opportunities and Openness written by Eric Klopfer, Scot Osterweil, and Katie Salen with contributions by Jason Haas, Jennifer Groff and Dan Roy and right out of the Education Arcade. In some schools, access to computers is too limited for games to play a mainstream role in learning.

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The corporate classroom as therapy

Clive on Learning

The client, head of competency development for a large European bank, expressed the opinion to me that a proportion of their employees would miss classroom training if it was to move online, not because of the opportunities the classroom provided for learning or even for networking but because of the respite it provided from the stresses and strains of the day-to-day work, the opportunity to reflect a little away from the 1001 daily calls for their attention. Can a classroom event act as therapy? virtual classroom provides no protection from interruptions. classroo

10 Great Learning Game Design Links

Upside Learning

As our forays into game-based learning continue, so does the research. Learning From Game Design: 11 Gambits For Influencing User Behaviour. Learning From Game Design: 11 Gambits For Influencing User Behaviour. Katie Salen on Game Design and Learning. Here is Katie Salen speaking about how game design can be applied in the classroom. Learning The Rules.

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5 Games for Learning Algebra

Kapp Notes

Here are five games that can help with teaching algebra to students… (for my friend Michelle). 1) One of my favorites is DragonBox. It is a multi-platform game that starts out as a card game and then morphs into teaching algebra. The game was voted world’s best serious game at the International Mobile Gaming Awards(IMGA). Games

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How Game Templates Liven up the eLearning Process

eLearning Brothers

She specializes in writing about everything related to the human side of business. I was recently in my younger son’s First Grade classroom. The teacher offered three options: a read aloud story, a dance video, or a game of Heads-Up, 7-Up. As training and development professionals, what can we learn about an adult learning environment from this First Grade classroom?

Hey Teachers: Educational Game Testers Needed

Kapp Notes

I don’t work  with the game Immune Attack  but got this notice today that they are looking for teachers to help test it. Our preliminary  evaluation of Immune Attack in classrooms across America have returned promising results!!  GamesIf you know a teacher, pass this information along. Immune Attack is a 3rd person shooter inside a human body.  Call for teachers.

Gamification in E-Learning – Are you Game for it?


Hence, the e-learning gurus cashed upon this aspect of ‘photo-memory’ being better, and gave it another dimension by the way of adding the elements of a live game to learning, i.e. They introduced the concept of gamification in e-learning. This gamification of non-game elements, especially learning is quite a unique idea. The post Gamification in E-Learning – Are you Game for it?

The labelling game

Learning with e's

Photo by Eddie Codel on Flickr The labelling game by Steve Wheeler was written in Istanbul, Turkey is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 education Golem effect learning Pygmalion in the Classroom Rosenthal and Jacobson schools Self Fulfilling Prophecy teachers Last week I arrived at London Heathrow''s Terminal 5, dragging my luggage behind me.

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#40years of educational technology: Games

Learning with e's

By the end of the first decade of this new century, participatory elements of the Web had consolidated their hold, and the social technologies - social media, social games, social networks - were gaining momentum. Sadly, much of education has been slow to exploit the potential of social technologies, and in particular has not grasped the huge potential of social games.

Games Can Provide Authentic Experiences

Kapp Notes

The context of an online course or the context of a classroom is not authentic. Most people do not work in a classroom (except teachers or trainers) so learning how to perform a task or negotiate an outcome in a classroom setting doesn’t always translate well to the work environment because of the disconnect between the environments. May times in a classroom or in an elearning module, there are no consequences for wrong decisions or actions. Every major life and death training involves authentic rehearsal (flight simulators, war games, etc.) Design

Points, Rewards, and Prizes in Games

Kapp Notes

Games provide players with instant reward in the form of points. In football video game Madden NFL 12 when a player scores a touchdown, the team earns six points. In the social networking game Mafia Wars points are earned by completing jobs or winning fights which are both activities directly related to the narrative of game which is running a criminal empire. Games

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Feedback Essential for Video Games and Learning

Kapp Notes

One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant. Feedback in a classroom or in an online learning module…usually not so constant, predictable or helpful. Board game showing player's pieces. Design

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The future of gaming

Learning with e's

Games based learning is one of the most important strategies for 21st Century education. We have enjoyed playing games since time immemorial, and video arcade games such as Asteroids and Space Invaders of the 1970's were just the start of the emergence of digital games. Clearly, digital games have a great deal to offer the future of learning. Ellison, J.

So you want to create a learning game?

Knowledge Guru

There is a lot of interest from instructional designers, teachers, and sundry others in designing learning games. This, of course, is heartening to me since I am a major proponent in the use of games as a learning tool. For those interested in learning games, in particular, I think it is important to play and study LEARNING games as well as regular, commercial games.

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What’s More Effective: Gamification or Game-based Learning?

Growth Engineering

Enter our friends gamification and game-based learning! Gamification describes the use of game mechanics in non-game scenarios to improve engagement by encouraging participation. These game mechanics include points, badges and leaderboards and are used widely to make otherwise passive systems more interactive. What’s so good about Game-based Learning?

Learning Escape Room

Association eLearning

There were several boxes with combination locks on them, some numbered pieces of paper taped to the walls with short phrases like “THUMBS UP,” and a white board with lines drawn on it that looked like part of the setup for a game of hangman. You’re locked in a room with a handful of people, often strangers. That’s the premise behind escape rooms. found out. All that mattered was “Escape.”

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