Clark Quinn

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Christopher Pirie #mlearncon Keynote Mindmap

Clark Quinn

He talked about the usual trends, and pointed to some interesting game apps for learning. design games technology' Christopher Pirie opened the eLearning Guild’s mLearnCon mobile learning conference with a fair overview of technology for learning. Overall, a nice kickoff for the conference.

Cognitive 177
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Book Review Pointer

Clark Quinn

To quote myself: This is … a well-presented, concise, and documented presentation of just what is needed to make a working classroom, and how technology helps. This is a book that every player with a stake in the game needs to read: teachers, administrators, parents, and politicians.

Player 172
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Lucky on Foundations

Clark Quinn

I found a couple of professors doing a project on using email for classroom discussion (circa ’78; we had the DARPAnet, otherwise there was no email; more luck). And I realized that there was real potential for learning in games! Of course, back then, at my school, there was no such program. They agreed to sponsor my project.

Cognitive 126
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Showing my age, er, experience

Clark Quinn

They even let me work on a project with them (email for classroom discussion, circa 1978; we had ARPANET, the predecessor to the internet). DesignWare had been doing games to go along with publisher offerings, and I was pushing the home market. It eventually even got published as a journal article.

Journal 100
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Training Method Trends

Clark Quinn

Some things that jump out at me: Contrary to a lot of what is being said out there ( The Death of the Classroom ), classroom still dominates as a delivery method and is actually going up. Synchronous (virtual classroom, virtual meetings, etc.) My prediction about Games. ( So are simulations and virtual labs.

Methods 140
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A wee bit o’ experience…

Clark Quinn

Reading an article in Game Developer about some of the Bay Area history of the video game industry has made me reflective. I designed my own major, and got to be part of a project where we used email to conduct classroom discussion, in 1978! I liked it; I said my job was making computers sing and dance.

Cognitive 100
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How I became a learning experience designer

Clark Quinn

And got to do that cool ‘email for classroom discussion’ project with my advisors.). I eventually managed to hook DesignWare up with Spinnaker to do a couple of home games for them before Jim had DesignWare start producing it’s own home games (I got to do two cool ones, FaceMaker and Spellicopter as well as several others).

Cognitive 150