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10 Active Learning Methods for Super Engaged Corporate Learners

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Classrooms and lectures are now slowly becoming a thing of the past. Utilizing active training methods in the classroom is already a challenge in itself; but now, active online learning has also become part of the equation. 10 active learning Ideas that involve technology: Collaborative Virtual Classrooms. Game-based Learning.

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The Benefits of Blended Learning

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Not only do they offer the flexibility of an online course, but students also have the opportunity to participate in a face-to-face classroom experience. Here are four different models that are being successfully implemented in classrooms across the country.

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9 ways mobile is moving into academia

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The beauty of learning everywhere is that students can learn outside of the classroom, not having to worry about the world going on without them while they’re locked up inside. Through mobile education, teaching doesn’t have to end in the classroom, and GigaOm believes that mobile can really shine through teaching and learning.

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Experiential Learning: Understanding A Growing Trend In Corporate Training

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That’s why organizations are including experiential training activities in their corporate learning initiatives: They produce real results faster than predominantly classroom-focused program. 5) Gaming: Experiential learning games are a popular way to help employees learn by doing.

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10 eLearning buzzwords you need to know!

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Mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning are just some of the things that can now be recognized and communicated well with the Tin Can API. Gamification. For more on T-learning check this list of related blog posts

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Top Tools for Online Teaching

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Videos, slideshows, games, and interactive group activities are all part of the online teacher’s toolbelt, and when a teacher is as savvy with technology as the students, amazing things can happen in an online classroom. Create stories, games, and animations and share them online at Scratch with over three million other projects.

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The future of eLearning, part 2

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It does seem more like a throwback to the past with its demands of physical attendance, traditional classrooms and actual teachers telling you to keep quiet. Physical classrooms, teachers and whiteboards rule the day. Social learning.