TOPYX LMS

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4 Reasons Why Mobile Learning is the Future

TOPYX LMS

It’s been shown to provide the same knowledge transfer and assessment results as classroom or traditional online learning, but in a shorter time frame.” Mobile learning has taught corporate leaders that gaming isn’t a mindless activity to be done at home. Games make training fun and cause people to want to participate in training.

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This is Your Brain on eLearning/Online Learning

TOPYX LMS

Online learning is often gamified, and games are key to a good educational experience. In game-based learning), step by step, people are guided and motivated to reach their goals.” ” Digital games make corporate training fun, which makes employees want to engage in it. Find out more about TOPYX LMS here.

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How to Make Training Fun with an LMS

TOPYX LMS

There is just something about classroom-based education that disengages the mind. More than likely, if your company has a classroom-style training model, employees are less than engaged with it. Games – The word “games” is essentially synonymous with “fun.” For many people, the answer to both of these questions is “no.”

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What is Elearning?

TOPYX LMS

The levels of interactivity in elearning will vary considerably with some courses simply being a set of slides for the learner to scroll through while others can be more interactive including clickable elements, activities, games and drag and drop features as well as quizzes and assessments as the learner progresses through the course.

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4 Reasons Why Mobile Learning is the Future

TOPYX LMS

It’s been shown to provide the same knowledge transfer and assessment results as classroom or traditional online learning, but in a shorter time frame.” Mobile learning has taught corporate leaders that gaming isn’t a mindless activity to be done at home. Games make training fun and cause people to want to participate in training.

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Can Learning Management Systems Foster Experiential Knowledge in the Workplace?

TOPYX LMS

Mr. Nordin is speaking here about how experiential learning works in the classroom. Gamification has become a wildly popular trend in both the classroom and the workplace. Digital game-based learning appeals to gamers (who, on average, are 37 years old with 12 years of gaming experience) , helping them learn new concepts effortlessly.

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5 Reasons Why Online Learning Engages Employees in Training

TOPYX LMS

In-person, classroom-style learning has its advantages, but it’s not what most people would call engaging. 5-minute videos, 400-word blog posts, 5-question quizzes, and 3-minute digital games that promote employee training are all examples of microlearning. By offering online learning-based employee training.