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‘iPadisms’ from Elliott Masie

Xyleme

Last month Xyleme had the pleasure of presenting a webinar with none other than elearning luminary Elliott Masie on “iPad, a Game Changer for Blended Learning”. It’s a game changer in that sense. It might be used as part of a blended classroom course. We’re going to see some really amazingly different blends.

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BOB MOSHER – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Bob has also been the Learning Advocate for the Masie Center for the past six years. Bob’s role is to keep his eye on the pulse of the industry, as well as the needs of the Masie Consortium ’s members. Training classrooms are closed. Google and YouTube have changed the game. Why is this methodology so relevant today?

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L&D’s Diversity Dilemma

CLO Magazine

Elliott Masie was invited to give a keynote address in Taiwan at an Association for Talent Development leadership conference. When Masie arrived, he ran into leadership coach Marshall Goldsmith, who lives just three blocks from Masie in New York — only to find out that Goldsmith was the other keynote speaker at the same event.

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Try a Learnathon: Crowdsourced UX

CLO Magazine

The White House even hosted a Game Jam hackathon several years ago to develop new learning games for high school students. Elliott Masie is CEO of The Masie Center, an international think tank focused on learning and workplace productivity, and chairman and CLO of The Masie Center’s Learning Consortium.

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

Good examples and overall design strategies are outlined in a new, free online publication by the Masie Group called VR Learn: Virtual Reality and Learning. The design of a VR learning experience must move beyond replicating a classroom into the realm of situated context. Contextually Situated.

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Inspiring E-Learning Quotes from the Great Masters

Learnnovators

Learning doesn’t just happen during business hours in the office or in the classroom. My first piece of advice is to play games. You cannot think about gamification or be comfortable implementing gamification techniques if you do not play games.” – Karl Kapp (From our interview with him).

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10 Great Moments in eLearning History

SHIFT eLearning

Commercial software companies were quick to develop computer-based educational materials and learning games as well. In November 1999, Elliott Masie coined the word "eLearning" at his TechLearn Conference at Disneyworld. simulations or serious games.' 1990: The Development of Multimedia PC. 1999: The Word eLearning was Born.

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