Three Cognitive Benefits of Games
AUGUST 30, 2011
One: Challenge and Consolidation – Good games offer players a set of challenging problems and then let them solve these problems until they have virtually routinized or automated their solutions. Games then throw a new class of problem at the players requiring them to rethink their now, taken-for-granted mastery, learn something new, and integrate this new learning into their old mastery. For example: In the 1970′s BP created a board game in which one of the scenarios was a catastrophic oil spill. Three: Repetition, games are great for encouraging repeat activities.
Game Element: Fantasy
JULY 5, 2016
Why include a fantasy element in the design of learning games for adults. In fact, research indicates that fantasy provides cognitive emotional and motivational advantages for learning (Malone, 1981). We also know that if a simulation provides the same cognitive activities as the real-life situation, the skills are transferable to the actual in-the-field situation. Malone, T.
Commercial Games vs Learning Games: Avoid the “Bling”
FEBRUARY 2, 2016
I recently had a conversation with a game developer who was interested in becoming a subcontractor for us. This developer shared several examples of games he had developed. All the sample games featured gorgeous graphics and lots of “action” in the games with things flashing, scores popping, and new game elements introduced as I advanced through levels.
THE LEARNING IN GAMIFICATION
SEPTEMBER 13, 2016
Gamification Gamified Learning Applied Cognitive Psychology Educational Psychology Gamification Platform Gaming Karl Kapp Learning Learnnovators Retrieval Practice Simulation Spaced RetrievalThe post THE LEARNING IN GAMIFICATION appeared first on Learnnovators.
Whitepaper: When The LMS Isn’t Enough
Large volumes of information delivered in a single session lead to cognitive overload. Brain Science Makes eLearning More Fuel-Efficient Recent developments in brain science have identified cognitive learning strategies that. Gamification typically consists of a variety of game. When the LMS isn’t Enough How to Turbocharge Your LMS and Improve. The LMS is running out of gas.3
Where is game-based learning headed? An Interview With Sharon Boller
SEPTEMBER 20, 2016
I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. Sharon has been writing and speaking about game-based learning since at least 2008. What are the current trends in game-based learning? Where is game-based learning headed in 2017?
MAY 18, 2012
It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” The article kicked off a firestorm of debate, demands for proof and even name calling. Also, please know that I respect the work of Dr. Ruth Clark and actually think that aside from the title most of the article is on target, we don’t have a universal definition of “game”, research is sort of fragmented and a paper prototyping is always the way to go. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Gamestransfer.
Getting Into the Flow: How Casual Games Increase Learning Engagement
SEPTEMBER 2, 2016
To make things more frustrating, games like Pokémon Go have captured the imagination and energy of millions of individuals. One route is to let employees play games. Not multi-hour role-playing games, for instance, but casual, quick games that take place over a few moments. Cognitive and neural mechanisms of emotional memory. Game based learning Gamification
Top 10 +1 Instructional Game Design Best Practices
SEPTEMBER 5, 2013
Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Complicated games confuse and frustrate learners. Practice #4 – Get learners comfortable with the rules and game play before they start. And/or create a short video explaining how to play the game.
Microlearning Whitepaper: Small Bites, Big Impact
Single-event training is highly susceptible to the “forgetting curve3,” a proven cognitive. This also has the benefit of enhancing the value of in-class or eLearning sessions by ensuring employees don’t forget what they learn. • It helps reduce cognitive overload by delivering information in short, easy-to-understand chunks. It should offer a variety of game. About Axonify.14
Six Truths About Implementing a Learning Game that Gets Results
DECEMBER 1, 2014
I love games—but that does not mean I think a game is the appropriate option for every learning situation. I do not think it will always equal the most effective or efficient means of helping people learn. You may need to go through 5-8 iterations to get a custom game right. They do not spark crazed excitement in learners just because you say the word “game.”
Three Guidelines for Effectively Integrating Games in the Classroom
MARCH 19, 2015
A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Embed the instructional game into the curriculum. The teacher should tell the students what they will be learning by playing the game. 2005).
How We Get Ideas for Serious Games
MAY 21, 2014
Last month, I shared a game evaluation worksheet I use when playing games. It’s more than just a fun pastime for me (although I definitely love to play!), but also part of my idea generation process for the games I design. I’ve said it many times: “you can’t design a great game unless you play lots of games.” Sample Game Evaluation.
Barnes & Noble Presentation Resources: Learning Games
OCTOBER 14, 2014
Tonight I am speaking at a Barnes and Noble in New Brunswick, NJ. I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. As part of that process, here are some links to educational games. Game to Teach STEM. CHECK OUT THE GAME HERE. The game is like the TV show survivor.
Abstracts of Three Meta-Analysis Studies of Serious Games
SEPTEMBER 11, 2014
Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and. We used meta-analytic techniques to investigate whether serious games are more effective in. Consistent with our hypotheses, serious games were found. Games should be played in group.
Is your VLE cognitive?
JULY 17, 2016
As I recall, it was at least few ago now that I first started to hear the term Student Analytics banded around in the corridors of eLearning, around the time of the 2012 Horizon Report. The benefits sited here include such aspects as an improved student experience, increased retention, efficiency cost savings, that can extend even to facilities management.
6 Lessons from the Trenches of Digital Learning Game Design at #ASTDTK14
JANUARY 20, 2014
Bottom-Line Performance has done simulation and learning game design for table-top/live events for many years. However, our foray into digital game design has only been happening for the past three years. When we started, we found lots of books and articles on game design – but not much on learning game design. You cannot do this with a game. Learn more. 2.
Why Learning Games Succeed Where Traditional Training Fails
OCTOBER 6, 2012
And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to learning games. For example, learning games are fun, competitive, rewarding, interactive, and attention-grabbing. Just to clarify – we’re talking about learning games here, not gamification. Learning games are realistic.
Match Content to be Learning with Right Game Type
AUGUST 25, 2011
Matching the right type of game-thinking and mechanics to the right type of content to be learned, is the right way to design an instructional game. Declarative knowledge is taught with simple games like Jeopardy-type games, matching games, hangman-type games, sequencing game and multiple choice games which reinforce declarative knowledge (information that needs to be memorized).
Challenges Facing Trainers Trying to Implement Serious Games
NOVEMBER 6, 2012
What is the greatest challenge still facing trainers trying to successfully implement serious games and simulations to train their workforce? One challenge is that there is a great deal of misconceptions about the use of games for instruction. In fact, we know a great deal about how games and simulations can be used effectively by trainers to facilitate learning.
A Counterpoint to Ruth Clark’s “Why Games Don’t Teach”
MARCH 12, 2013
She wrote an article with the provocative title, “Why Games Don’t Teach.” For those of us who are passionate about game-based learning (GBL), she caused a bit of an uproar. For those who are trying to figure out game-based learning, I fear she squelched them just with her headline. Games Teach; Poorly Designed Games Don’t. Szcurek, 1982 ( link ).
How to Create a Game-Based Learning Strategy
SEPTEMBER 23, 2015
She thinks training completion is low because the content isn’t engaging and wanted to know if a learning game could fix it. told her that there is no “easy button,” and games are not a cure-all for for boring content or bad learning design. Game-based learning can improve learner engagement, but only if you start with a strategy. strategy that drives measurable results?
4 Ways Serious Games Link to Learning (Free Download)
JANUARY 15, 2014
A growing body of research supports the use of serious games in the workplace. And thanks to a year of successful implementations in corporate settings, some great case studies now point the way for organizations ready to use games for learning. Whether you want to use a true serious game, a gamified solution, or a combination of the two… it’s a great time to do so.
Good Games and Good Learning
SEPTEMBER 2, 2010
James Paul Gee, who writes prolifically about video games for learning, has a paper out titled Good Video Games and Good Learning. You should check it out yourself but here are a few points from the 14 he lists in the article related to the learning principles good games incorporate. Good video games capture players through identify. Resources Mentioned: Cazden, C.
How Do Serious Games Work in a Large Enterprise?
FEBRUARY 19, 2014
Organizations of all sizes are turning to game-based learning , serious games , and gamification to solve a range of learning and development challenges. Serious games can be a part of the solution to increasing engagement and retention. Focusing on those needs first before selecting a type of solution (such as serious games) will lead to optimum results. Link ).
#mLearn12 Lauri Jarvilehto on #games the learning playing brain
OCTOBER 17, 2012
Learning as Fun: introducing gaming pedagogy by Lauri Jarvilehto. Wonderful keynote linking gaming to pedagogy to neuro-science! Games that truly engage children and high quality substance, might result in the best possible learning. Creative thinking is pushed by games, colorful things. => due to constant dynamic of our brain and how it is wired.
A Meta-analysis Indicating the Benefits of Video Games for Older Adults
FEBRUARY 1, 2015
The study is called “Video Game Training Enhances Cognition of Older Adults: A Meta-Analytic Study.” ” The main aim of the meta-analytic study was to investigate the extent to which cognitive training with video games enhances cognitive functions in healthy older adults (age 60 and older). Games However, effects across studies are mixed.
Try Asking “Which Games?" Instead of "When Games?"
ATD Learning Technologies
AUGUST 4, 2016
People often ask me, "When are games the right solution?" My quick answer is, “When are they not?” ” However, I encourage them to shift the question to this one: “How do I choose the right game for my learning need?” Newton: a game that helped illustrate the five modes of dealing with conflict. Games can be used far more broadly than many think.
Games Can Provide Authentic Experiences
FEBRUARY 23, 2012
” Practicing skills and concepts in an environment or setting as closely approximating the actual setting as possible minimizes cognitive overload and allows for a more effective transfer of knowledge to application. Every major life and death training involves authentic rehearsal (flight simulators, war games, etc.) game could have the setting of an office or a warehouse, a conference room or a workroom. Wherever the tasks are accomplished, that can be reconfigured in a game setting. are most people impacted by that. Design
Gamification in E-Learning – Are you Game for it?
JANUARY 3, 2016
Hence, the e-learning gurus cashed upon this aspect of ‘photo-memory’ being better, and gave it another dimension by the way of adding the elements of a live game to learning, i.e. They introduced the concept of gamification in e-learning. This gamification of non-game elements, especially learning is quite a unique idea. The post Gamification in E-Learning – Are you Game for it?
The 12 Corporate Learning Content Areas… and Where Games Fit
JANUARY 7, 2014
When it comes to game-based learning, 2014 is the year of theory moving into practice. An increasing number of organizations are planning initiatives to include games in their learning solutions. But if you’ve never designed a game before, or tried to include a game in your training, where do you begin? Why not try a tabletop board game?
Interview with Karl Kapp on Games, Gamification, and LEARNING!
Will at Work Learning
SEPTEMBER 23, 2016
Legendary for his generosity and indefatigable energy, it is my pleasure to interview him for his wisdom on games, gamification, and their intersection. His books on games and gamification are wonderful. You can click on the images below to view them on Amazon.com. . The following is a master class on games and learning: Will (Question 1): Karl, you’ve written a definitive exploration of Gamification in your book, The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Are there downsides to games? 2013).,
Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke
JANUARY 15, 2013
Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games. Her goal was to determine the cumulative qualitative and quantitative evidence for using computer games for learning and what factors weigh in on the effective application of instructional gaming. Key findings: The effects of computer-based games on learning are positive.
Gaming is Good For Your Brain
JUNE 10, 2013
Educational games are increasing in popularity in both educational and corporate settings. There are inherent benefits to gaming when it comes to learning, but we are starting to see that gaming is also proving to be beneficial beyond just a learning environment. Gaming is also being used in therapy across many different disciplines. Resources: elearning gamification
Ruth Clark Claims “Games Don’t Teach”
MAY 8, 2012
Ruth Clark posted at ASTD an article titled “ Why Games Don’t Teach.” more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. However, I think Clark didn’t do a very careful review of the literature before writing her post, and I don’t think that one study is enough for her to make such a broad claim dismissing games for learning. Results were similar with the Cache 17 game. respect her past contributions to the field. Koenig, A.,
Balancing Difficulty in eLearning Games & Simulations
JUNE 16, 2015
This is why learners respond so well to game-based training—where they must complete challenges to get achievement, satisfaction, and recognition—according to Emil Heidkamp from Sonata Learning. In his session, Emil discussed balance —how appropriate a game or simulation’s difficulty level is for its intended audience. “We’re all built to run from tigers.” Blog LUC