The eLearning Coach

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Games And Simulations

The eLearning Coach

Karl Kapp, professor, author and speaker, understands the value of games and simulations in learning. In this two-part interview, Karl covers everything from video games to virtual 3D worlds, their cognitive advantages and future trends in online learning. I can “blame” them for this whole thing. It doesn’t work that way.

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ELC 026: Looking Into The Future Of Instructional Technology

The eLearning Coach

WE DISCUSS: Difference between Augmented Reality and Virtual Reality Mixed reality Google Glass for the workplace (and use cases) Microsoft's HoloLens Future of wearables as a learning technology Learning trends associated with mobile devices How 3D printers can expand cognitive capabilities Trends in Learning Management Systems Trends in games and (..)

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Your Brain On 3D Learning

The eLearning Coach

If you understand the cognitive advantages underlying this approach, you’ll be way ahead of the game. Ultimately, effective learning is dependent on creating experiences that facilitate the learner’s cognitive processing.

Brain 74
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Get Your Audience Pumped: 30 Ways to Motivate Adult Learners

The eLearning Coach

Challenge through games; entice with immersive environments. When your audience members are involved in the challenge of a game or focused on solving problems in a virtual environment, learning becomes an incidental aspect of winning or finding solutions. Games and Simulations. Tags: COGNITION ISD RECENT ARTICLES.

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10 Ways To Design For Emotions (Part III)

The eLearning Coach

The realism and authenticity of games, virtual events and problem-solving challenges in an exploratory learning environment may simulate emotions one would experience in the non-virtual world. Tags: COGNITION DESIGN emotion. Immerse the learner in 3-D challenges. Post from: The eLearning Coach 10 Ways To Design For Emotions (Part III).

Design 76
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Content Organization Cheat Sheet

The eLearning Coach

Example: A course for teachers presenting the rules of various children’s games might be organized by games for preschoolers, games for early elementary years and games for older children. Often content has its own structure that is cognitively natural to the subject. Cause and Effect. Inherent Structure.