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Recommended Reading Summary: A Chapter of “From Practice Fields to Communities of Practice”

Adobe Captivate

Chapter 2: From Practice Fields to Communities of Practice by Sasha Barab and Thomas Duffy (2012). There are a range of opinions and positions within the constructivist and situativity communities regarding even the basic concepts laid out in this text. Here is this month’s chapter summary.

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The ‘Mastermind’ effect: Leveraging resources to support upskilling and reskilling for the future

CLO Magazine

Groups automatically provide adaptive, autonomous and social learning moments in motivational safe spaces where participants can explore applying new knowledge to real-world situations. Added to all that, as one corporate peer group founder notes , “Doing it together is way more comforting than trying to figure it all out alone.”

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Immersive learning environments may become the norm in training

Matrix

Why immersion is so effective. So if we are looking for learning that sticks, we need to ensure that it engages all the senses and also tackles the emotional part of the brain. Learning in immersive environments might just do the trick. Immersive learning is not the future but the present.

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How to Define & Build Effective R&D Capability in Your Organisation 

Acorn Labs

You could go the extra mile and make it a capability academy , through which you can facilitate communities of practice and encourage best practice sharing (and improve innovation, performance and collaboration while you're at it).

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How to Define & Build Effective R&D Capability in Your Organisation 

Acorn Labs

You could go the extra mile and make it a capability academy , through which you can facilitate communities of practice and encourage best practice sharing (and improve innovation, performance and collaboration while you're at it).

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Top 5 Things Associations can Learn from Corporate Training Departments

Association eLearning

. – Evaluate: based on the pilot, assess what changes need to be made to the learning content to better address the training need, then revise the training, as needed, and review the content every year for necessary updates. This process is time-consuming, but designed to create an effective learning experience.

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The Angry Birds Community: Social Learning Utopia?

Dashe & Thomson

Angry Birds – the game – can certainly be used as a model for eLearning; it has all the attributes that make for effective game-based learning: immediate rewards and feedback, increasingly challenging tasks, focus on action and decision-making. Unfortunately, this sounds too good to be true, and it is.