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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. It is a way of aggregating research data to make informed conclusions rather than relying on the data of one study. Like any good instructional method, they have to be used intelligently and in conjunction with other instructional elements to be effective for learning. Stizmann, T.

Analysis 263
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The Lonely eLearner: Creating Social Learning Anchors | Social.

Dashe & Thomson

The gist of it was that even though we have an enormous amount of tools available to enable social learning across far reaching boundaries, the self-study type of eLearning seen in so many workplaces today can potentially cut learners off from any type of social interaction during the course of the learning. Properly d.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. A study by Ersner-Hershfield et al. View more presentations from Karl Kapp.

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Many pathways

Learning with e's

This is number 12 in my series of short posts on learning theories. I''m working through the alphabet of psychologists and provide a brief overview of each theory, and how it can be applied in education. In my most recent post I examined Leon Festinger''s cognitive dissonance theory and its applications to education.

Cognitive 103
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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Resources from CSTD Webinar

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. A study by Ersner-Hershfield et al. The Role of Games and Simulations in Learning.

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3 Methods of Reflective Practice in an eLearning Environment

eFront

How does it relate to any formal theories that you know? A famous study on reflective practice in an eLearning environment revealed three main types of reflection triggers that can be introduced to encourage reflective practice. Method 1: Compare with yardstick. Method 2: Rate your mastery. Experimentation.

Methods 40