6 Top-Notch Sessions at ATD TechKnowledge 2017

atdtk-sessions-banner

We’re speaking and exhibiting at our fourth straight ATD TechKnowledge conference in Las Vegas, Nevada this week. Attendees are in for a treat, as ATD always hosts excellent speakers, top-notch workshops and hands-on learning sessions. The conference will commence Wednesday, January 11th and end Friday, January 13th. I selected my top six sessions and have listed them below. Two of them are presented by Bottom-Line Performance team members: one on mobile learning and the other on learning game design.

BLP will also be exhibiting our Knowledge Guru platform during expo hours in booth 410. We hope to see you there!

1. The Mobile Mindset: How to Wow Your Learners

Presented by: Steven Boller and Jake Huhn

Wednesday, 1/11: 3:00 PM – 4:00 PM

Your employees are already learning on their mobile devices. They are used to interacting with apps and websites that provide an excellent user experience. Unfortunately, some corporate training programs struggle to even provide an adequate user experience. And while mobile learning adoption is increasing, many organizations still lag behind.

This session is presented by two of BLP’s marketing team members, Steven and Jake. They will show how the design principles of the increasingly mobile web can make training more effective and improve learner adoption rates. You’ll learn what responsive web design can teach learning and development, and hear about research on how clean, mobile-inspired design improves results. You’ll also see examples of responsive web apps and native apps that were designed to wow learners on mobile devices, and how various design characteristics contribute to the user experience.

Learn more

2. Using Human-Centered Design to Create Augmented Reality Experiences

Presented by: Chad Udell

Wednesday, 1/11: 4:15 PM – 5:15 PM

If you’re interested in augmented reality and want useful tips on what makes (or breaks) an interface and user experience for AR, this session is for you. Join the speaker as he details how his company uses human-centered design processes to create dynamic, approachable AR experiences for users of all skill levels. You’ll get an introduction to the current state of AR design, see why AR designs fail, and find out how to make yours more successful. The speaker will share real-world examples and case studies.

Learn more

3. Lessons from the Trenches of Learning Game Design

Presented by: Sharon Boller

Thursday, 1/12: 2:15 PM – 3:15 PM

Are you interested in learning games and gamification? BLP President, Sharon Boller, will give this session on six lessons from the trenches: 1) play games to make good games; 2) playtest; 3) choose game elements that support learning goals; 4) help players figure out how to play; 5) less is better; and 6) scoring is harder to get right than you think. For each lesson, you get examples and learn best practices to follow and pitfalls to avoid. You’ll also see examples of “good” and “bad” programs, as well as the iteration involved in going from ineffective (bad) to effective (good) games.

Learn more

4. Using Mobile Devices to Create Design Assets

Presented by: Bianca Woods

Thursday, 1/12: 3:30 PM – 4:30 PM

In this session, you’ll explore apps that can help you build animated videos in less than an hour, create comics without needing to draw, quickly record your own podcasts, and make people who think they can’t draw look like competent artists. You’ll also learn about physical tools that can push your mobile devices even further. By learning more about apps and tools you can use to create some of the media you need, and using a device you already own, you can become more efficient and keep project budgets down.

Learn more

5. Stop Thinking Like an Instructional Designer: Start Thinking Like a Game Designer

Presented by: Karl Kapp

Thursday, 1/12: 4:45 PM – 5:45 PM

Instructional designers tend to think content first and then action. Game designers think action first. As a result, most games are engaging, intriguing, and immersive. Most instruction tends to be boring and perfunctory. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction. Learn five methods to help you think like a game designer and change your stale training into an exciting and interesting experience for the learners. Explore how game designers engage players and immerse them in the game environment. Discover how games foster action and activity.

Learn more

6. Compliance eLearning Reboot and Refresh

Presented by: Hedy Lim and Amber Tanaka

Friday, 1/13: 9:45 AM – 10:45 AM

This session is a case study of how Barton Health made their compliance training program more effective and engaging. Although the healthcare industry demands that their employees receive annual training on compliance topics, the company found ways to shorten, sweeten, and generally make the training less painful. In this session, you will learn about the journey Barton Health took in working with organization leadership, subject matter experts, and the design team. You’ll explore strategies to consolidate and simplify compliance topics, as well as strategies to talk to different stakeholders about compliance training.

Learn more