|
|
Upcoming eLearning Events
9 Articles match "Content"
See all articles with
"Content"
The Latest from Daretoshare
|
Sunday, January 3, 2010
Do not create and assign targets for members to fill up defined subject areas with content. Not every community member needs to be only a content expert or contributor. Effective learning communities need only 10% of the members to regularly make content contributors. It’s not all about content. Learning or professional communities are “healthy” and beneficial to the organization when its members are intrinsically motivated to participate and contribute. Members of a learning community must have a desire to network, collaborate, and share information or the community will not thrive
|
|
Saturday, August 22, 2009
Firstly, instructional design principles are embedded in many of the readily available “content development” tools. Secondly, open source methods provide peer-to-peer reviews, a continuous formative evaluation process (in the form of ratings, comments, discussions, and reuse), and provide more opportunities to “tailor” the content to local settings and individual needs. There are some things we can do to help people in an open source environment increase their What would you say if I told you that I know where you can find some FREE , HIGH QUALITY , and REUSABLE courses, modules, and lesson plans? I
|
|
Friday, June 26, 2009
The notions of collective intelligence and mass amateurization are redefining scholarship as we grapple with issues of top-down control and grassroots scholarship. T oday’s learners want to be active participants in the learning process – not mere listeners ; they have a need to control their environments, and they are used to easy access to the staggering amount of content and knowledge available at their fingertips.
Experience with and affinity for games as learning tools is an increasingly universal characteristic among those entering higher education and the workforce .
|
|
The Best from Daretoshare
|
•
Thursday, April 9, 2009
Networking patterns - the relationship between people and content categories, the network make up or profile (business unit, job, level, etc), key brokers and influencers by content category, and the degree of networking across silos.
Learning efficiency - time lage between posting content and when content is viewed, amount of time spent producing content for others to view, amount of redundant or significantly overlapping content, the degree to which “informal” content is reused in “formal” content (and perhaps reducing formal content development costs
|
|
•
Saturday, August 22, 2009
Firstly, instructional design principles are embedded in many of the readily available “content development” tools. Secondly, open source methods provide peer-to-peer reviews, a continuous formative evaluation process (in the form of ratings, comments, discussions, and reuse), and provide more opportunities to “tailor” the content to local settings and individual needs. There are some things we can do to help people in an open source environment increase their What would you say if I told you that I know where you can find some FREE , HIGH QUALITY , and REUSABLE courses, modules, and lesson plans? I
|
|
|
|
•
Friday, March 13, 2009
Anyone in our network produces (or contributes) and promotes information (or content)
Our network manages the quality of the information (or content)
§
§
§
§
Below is a simple model for explaining how social learning will help us grow networks. When we consume information, we can trace back to the people who made the contributions and capture them for our network.
|
|
•
Sunday, January 3, 2010
Do not create and assign targets for members to fill up defined subject areas with content. Not every community member needs to be only a content expert or contributor. Effective learning communities need only 10% of the members to regularly make content contributors. It’s not all about content. Learning or professional communities are “healthy” and beneficial to the organization when its members are intrinsically motivated to participate and contribute. Members of a learning community must have a desire to network, collaborate, and share information or the community will not thrive
|
|
•
Tuesday, April 28, 2009
Many business leaders are uncertain about the business benefits of social learning and have fears over the negative implications of losing control over people and content. Furthermore, most organizations are content with piecemeal deployments of specific Web 2.0 I came across a blog post by “Bill” and found an interesting summary about the premise of Web 2.0 that could have easily been called a premise of social learning ( Bills Blog Post ).
|
|
|
The Latest from the eLearning Learning Community
|
Tuesday, February 9, 2010
Technically, the definition of an AICC course is spread across several files, which describe the course's content and structure. See the Cross Domain Course Content section below for more details.) Cross Domain Course Content
One Here is the press release on the article: SyberWorks Media Center Presents a New Article: “AICC and the LMS”
The article, “AICC and the LMS” , can be found in the SyberWorks Media Center .
|
|
Tuesday, February 9, 2010
guess the best course would be when a participant gets so enthralled in the content that it turns into self-education. Awhile back I did a post on Training Prisoners and how we can help participants not feel “trapped” in class.
I’ve been reading a blog called: Better Learning Better Earning and it has some interesting articles.
|
|
Tuesday, February 9, 2010
Through structured discussions in forums, students can discuss content and support and challenge one another. In my childhood, school was rather like the public library; you sat alone in silence until your work was done. More contemporary views of learning and information favour collaboration, connection and social intercourse. The premise is that we accommodate
|
|
The Best from the eLearning Learning Community
|
•
Monday, November 30, 2009
People who create eLearning get involved in many types of content development tasks. In addition to researching and developing content for courses, you may find yourself creating training manuals for webinars or the classroom, writing web copy, making reference materials, and developing Electronic Performance Support Systems, Help documentation, presentations and so on.
During all of these tasks, you will be organizing content at a high level to give it a meaningful structure. A meaningful structure is logical, helping people to comprehend and retain the content as well
|
|
•
Thursday, September 10, 2009
Tags: ID Web Comics Uncategorized Content SMEs Stick Figures Webcomi (You can make them sit through it, but you can’t make them pick it up and carry it around…)
Also: more on working with SMEs (Subject Matter Experts) at Learning Circuits .
...Tags:
|
|
•
Tuesday, May 19, 2009
articulate engage , adobe captivate , migration , reuse elearning content , adobe elearning suite
In previous posts we have seen how we can reuse Articulate Presenter files by converting it to Adobe Presenter files. Tags: Content Migratio Adobe presenter is a part of Adobe eLearning suite . In this post we will see how you can use existing Articulate Engage or Quizmaker output files inside Adobe Captivate 4 project.
The rule is “Adobe Captivate movie plays the engage movie as long as engage movie can find
|
|
|
|
•
Thursday, April 30, 2009
So, what I've done is restrict my thoughts to the design of interactive, e-learning content, drawing heavily from the 60-minute masters : Structure into modules. This will make it easier for learners, curriculum designers and intelligent software to make use of the content in a wide variety of contexts. Keep each module to one main idea. Ideally, you'll be able to obtain an emotional reaction, Cath Ellis recently set out her ten commandments of e-learning and this prompted me to try and articulate my own. Now e-learning's a big subject if you include all its many
|
|
•
Tuesday, November 3, 2009
I am becoming increasingly aware of the the need to make clear a distinction between the broad concept of digital learning content, in all its many varieties, and the much narrower idea of interactive tutorials of the traditional CBT (computer-based training) variety. In the former category I'd put the following: how-to guides slide shows, with or without narration podcasts videos software demos quizzes polls learning games visual aids I'd say that every l&d professional should have at least a basic level of competence in the design and
|
|