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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

Adobe also unveiled Flash platform 10.1 beta to developers and content providers at the same event. Flash is the favorite delivery platform (development tool) for eLearning courses due to its huge install-base and ability to produce engaging content. What does it mean for elearning (or should I say mlearning) industry?

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This Flash Player (Frash) Runs On iPad

Upside Learning

About a month back I blogged about Smokescreen which allows advertisers to run simple Flash movies on iPad/iPhone using HTML5/JavaScript. Today while checking my twitter feed I discovered Frash which runs Flash content on iPad/iPhone in a Safari browser. Related posts: Smokescreen – The Future Of Flash Player?

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Smokescreen – The Future Of Flash Player?

Upside Learning

Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad. Here is a video demonstration of a Flash ad running on an iPad using Smokescreen –.

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HTML5 in E-learning – Signaling the End of the Flash Player

CommLab India

For years, the Flash Player reigned supreme in the world of e-learning. It seemed that the Flash Player was destined to rule the technology-enabled learning world. Apple’s products, the iPhone and the iPad, had (and continue to have) a large share of the mobile device market. You have no such problems with HTML5.

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Is HTML5 Ready for eLearning Development?

Upside Learning

Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. A few days before the launch of iPad Apple had released a list of ‘iPad ready’ websites having support for HTML5.

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IPhone- User Interface Guidelines- Part I

Upside Learning

The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. Designing the User Interface of Your iPhone Application: Covers available components to develop IPhone application interfaces. Planning Your iPhone Software Product.

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The Open Screen Project – Will It Succeed?

Upside Learning

Porting the same experience whether it is standalone or in-browser content, on a variety of platform remains a challenge due to fragmentation and deployment barriers. So one can now develop software that can actually “play” SWF content. As this Gigaom article points out chances are the Open Screen Project may be bigger than iPhone.