Knowledge Guru

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Games vs Simulations: Choosing the Right Approach for Learning

Knowledge Guru

Here’s the definition I always give when asked to define what I mean by game: An activity that has an explicit goal or challenge , rules that guide achievement of the goal, interactivity with either other players or the game environment (or both), and feedback mechanisms that give clear cues as to how well or poorly you are performing.

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6 Must-Read Learning Game Design Books

Knowledge Guru

This is definitely a book you want on your bookshelf if you have any interest in learning games or gamification. So if you’re a professional game designer, aspiring designer, or instructor who teaches game design courses, then you should definitely get this book. Kapp gets practical in this book, too. You can get a copy here.

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5 Business Cases that Call for Serious Games

Knowledge Guru

Our definition of serious games is the same as what you’ll find on Wikipedia: “games with a purpose beyond pure entertainment.” ” This definition is indeed broad, and means a wide variety of games, with various levels of immersion, can all share the name serious game.

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Creating an HTML link in a LEGEND game type

Knowledge Guru

I included blue and red fonts to make it easier for you to see the code string and my unique information: In a learning game, what’s the correct definition of a GAME GOAL? <U><a

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5 Great Serious Games and Gamification Blogs to Follow

Knowledge Guru

You’ve probably heard him mentioned on this site before, but if you haven’t checked out his blog yet then you definitely should. They’ll frequently post speaker videos from the conference that are full of great information. Kapp Notes. He’s been a thought leader in the industry for a while now.

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4 Must-Have Books for Learning Game Designers

Knowledge Guru

This is one of the more current books about using games and gamification in business, and is definitely worth a read. You’ll also find a selection of case studies, best practices, and game-ready tools you can apply to your specific needs. You can buy a copy here. A Theory of Fun for Game Design.

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GBL Picks, Part 5: Curated Game Based Learning Resources

Knowledge Guru

” So it’s definitely worth at least skimming for anyone who’s interested in using games for learning. The post GBL Picks, Part 5: Curated Game Based Learning Resources appeared first on.

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