Kapp Notes

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7 Game and Gamification Guidelines for Your Organization

Kapp Notes

Here are some guidelines developed from multiple implementations of games and gamification within organizations. Educate management and leaders within the organization on the educational value of games and gamification. Development needs to include instruction on the tools and the curricular elements of gamification.

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Learning & Development Professionals Can Learn “Alot” from Triathlons

Kapp Notes

In an organization, training is rarely the “life” of anyone outside of the learning and development department. Learning and development professionals need to embrace metrics and statistics. ” Training was not my life this summer. Managers need to manage, they don’t need to spend all their time training.

Metrics 154
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Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

Some interesting developments in the 3D Learning and Collaboration Space. First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). Interesting development. While this has not been totally verified by dozens of data sources.

Linden 134
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Enterprisewide Development Application: STT Trainer

Kapp Notes

It is designed for collaborative development of simulations across an organization. I had a great conversation and demonstration the other day with Scott and Stephen from STT Trainer. The product supports rapid authoring of simulation-based training for IT applications.

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Who Needs to Be on Your 3D Development Team?

Kapp Notes

To successfully accomplish the task of creating a virtual learning world for the organizations must have specilized teams(or work with a vendor team). This is a critical role in the development of a virtual learning space. Context Developer/Builder. Project Manager. Instructional Designer. Subject Matter Expert.

Teams 100
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Book Related Developments

Kapp Notes

A number of book related developments are occuring. Sure it may be a little long but I advise you not to read it all in one sitting and use the many examples as a reference for you as you build an argument in your organization of why Gadgets, Games and Gizmos are important as a strategic advantage.

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Gamification in the Realm of Employee Training

Kapp Notes

Interview training developed with the Thinking Worlds Tool. Gamification can play a key role in how organizations train employees because it does two key things. First, Gamification forces designers of instruction within organizations or supporting organizations to think through how to make learning more engaging.