GAMIFICATION – PLAYING AT (NOT) LEARNING
Wonderful Brain
DECEMBER 8, 2011
For the most part, game playing aims at developing recall. Virtual Realities w/Active Role Plays as Real Time Events. Could be avatars as actors but roles and actions are true to life and specific to the client’ need. I’m not against jargon in general; shortcuts are good if they are pithy and have substance.
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